Create-A-World Tips, Tricks, and Annoyances
Zazazu:
You could also try editing in game, specifically using the soften terrain tool. Put it at about 1/4 strength, medium brush, and soften away.
girlfromverona:
Quote from: Mootilda on 2009 December 21, 18:14:11
girlfromverona was correcting your capitalization, not your choice of words.
I'll try to be less obscure next time. :P
Quote from: ingeli on 2009 December 21, 14:20:43
I even made a special DC Cache with the necessities for building, which I put in when creating worlds (=all the time now, lol) so I can have my special things to play with.
Good idea, although I'm not sure if CC will automatically get packaged with worlds or not (only matters if you're planning on sharing them). Anyone know?
Lion:
Quote from: nanacake on 2009 December 20, 22:41:06
Just saw that when I went to edit in game, I think it's because of volume maps are wrong size. I will try to fix it.
Edit: No, I think it's picky about format. Trying RGBA8 now, the default for gimp wasn't it. Also, I realized why it did not work on intersection corners -because they rely on .tga maps. I thought I could make an all in one, but the different street elements rely on different texture formats for rendering at a distance. They didn't really plan custom roads to be easy.
2nd Edit: Fixed street/sidewalk transparent texture. Attached. Please let me know how it goes for you, I zoomed far out and close a lot. :D
Transparent sidewalks are great. But intersection corners are still a problem. I tried different combinations. Do you get it to work?
nanacake:
The problem with the intersection is the corners are not cut out. The sidewalk corner texture just covers the base street texture. Provided, the nice texture and map for dirt corners that was included does not work. You can see in this picture. It was made to look faded but if a dirt street texture was used for the base, the corner would stay a solid square. If I try to change the .tga map to be transparent (no overlay) the corner becomes dark. It's beyond my control for now. I need to do more experimenting with the .tga mapping.
Lion:
I thought I could do it yesterday. Guess I'm imagining things.
Question: Can you connect/snap two bridges together?
Navigation
[0] Message Index
[#] Next page
[*] Previous page