Create-A-World Tips, Tricks, and Annoyances

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Rhumba:
Roads were an annoyance until I started to plan by intersections.

If you drop the intersections down first, you save yourself some headaches later. Just string sections of roads in between the intersections and don't worry about connecting them.

After you have the pieces on the map you can use the move object tool to drag the ends of the roads to the edge of the intersection. They have to meet more or less square on, and if they are too far out of alignment, they won't snap together.

You can then use the move object tools to pick up an intersection and drag any attached roads around from that point.

I'd like to try bridges in my beach world, but for some reason, the base game doesn't provide bridge objects in CAW, not even the basic non-WA bridge from Riverview.

KawaiiMiyo:
Hmm, I can't seem to be able to place a cross-section of road. I'll select it and only a regular road appears. Ugh. And are terrain paints *supposed* to look so choppy? Can't seem to figure out how to soften the edges.

     And is it just me, or is CAW running slow or taking a toll on anyone else's CPUs? Seriously, my computer has been able to handle most everything so far, but I load up the create-a-world tool, and the thing starts humming as loudly as can be. Not to mention switching between tools or windows in CAW seems to take forever, gives the appearance of freezing for 15 seconds or so. Surely that program can't require higher specs than TS3 itself....!

I.Am.She:
Quote from: KawaiiMiyo on 2009 December 17, 16:00:52

Hmm, I can't seem to be able to place a cross-section of road. I'll select it and only a regular road appears. Ugh. And are terrain paints *supposed* to look so choppy? Can't seem to figure out how to soften the edges.

     And is it just me, or is CAW running slow or taking a toll on anyone else's CPUs? Seriously, my computer has been able to handle most everything so far, but I load up the create-a-world tool, and the thing starts humming as loudly as can be. Not to mention switching between tools or windows in CAW seems to take forever, gives the appearance of freezing for 15 seconds or so. Surely that program can't require higher specs than TS3 itself....!


If you set the fall-off or whatever it is, the edges of the brush fade out, making it less choppy.

And yeah, when I played with CAW, my laptop practically set on fire... and it's not a shitty laptop, I can easily play TS3 with max settings on everything without lag.

Zazazu:
Quote from: Scroll on 2009 December 17, 15:13:14

It looks small or are the roads just very large?
It's small. It's using a small size map, plus I have a good amount of negative space with the ocean and what I'm calling the Tail of the Dragon - that bunch of mountains off to the left. I'm building it to be a very tight, urban sort of neighborhood with a lot of very small lots.

Quote from: nanacake on 2009 December 17, 15:18:24

@Zazazu: Were you able to successfully use your hood with sims yet?

No. Not even close to that point yet.

Quote from: Rhumba on 2009 December 17, 15:38:18

Roads were an annoyance until I started to plan by intersections.

If you drop the intersections down first, you save yourself some headaches later. Just string sections of roads in between the intersections and don't worry about connecting them.
What I've found was a good idea was to plop down a rough road plan, then place lots. Then delete roads and replace them precisely. What I thought looked like a bunch of very useable road ended up being a hot mess when I started placing lots.

Definitely need more terrain paints. I ended up going with volcanic mountains since there aren't any good deep brown tones.

Lion:
Quote from: nanacake on 2009 December 17, 15:18:24

@Lion: You probably have to use GIMP or photoshop to save your .png file.

@Zazazu: Were you able to successfully use your hood with sims yet?


Finally IrfanView converted it for me.

Now that I exported and installed it, yes, I can play sims in it. I also managed to put down some dirt road. But it does not look very good.


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