Patch 1.8/2.3 plus Create a World Released
Snaitf:
For those that need the store items in .dbc format:
http://thepiratebay.org/torrent/5246255/The_Sims_3_Store_content_in_DCCache_format
Enjoy!
simaddict:
Quote from: jmtmom on 2009 December 27, 21:32:10
Thought I'd also add that my Launcher seems to be working fine. I've blocked it with my firewall, you have to do it for both the base game and WA, but I've been able to install a world and some lots from MTS.
If you don't mind me asking, what firewall are you using? I'd love to be able to get my launcher working again.
jmtmom:
My firewall is Norton 360, lame and a resource hog I know. I did have trouble installing my own world via the launcher though. I had to use Delphy's tool finally.
Anach:
Quote from: J. M. Pescado on 2009 December 20, 02:26:19
Quote from: Anach on 2009 December 19, 20:23:01
So much performance is lost through having too many .package objects installed. Performance wise, it seems sims3packs are far better than using the framework and .package to install object mods, yet there isnt a reliable way to make sims3packs from package files, nor is there a nice clean (working) way to install sims3packs. What we really need, for the sake of game performance, is a way to add package and sims3pack to a custom dbc without having to load the game to do it like the current horrible launchers.
That's easy. A DBC is just a package file where all the contents have been catted together.
Amazing! I never thought to look.
I've been experimenting with importing .packages to single dbc files using s3pe, and having to go through each conflict manually due to it's limited importing features. Though I have discovered a few mods with errors along the way, which has helped me further filter troublesome mods (there are quite a few mods out there that are broken in some shape or form)
Overall, upon initial tests, by decreasing 691 custom content .package files into 8 .dbc files, I've doubled my frame rate and halved my loading time between for game startup and entering CAS/Build/Buy. The real test is whether my merges are correct, but so far so good.
I imagine it would also be possible to add new store content this way, by first unpacking the .sims3pack and then repacking it into a custom DBC, but what I'm interested in is what process the game handles when the .exe is invoked by the launcher to install sims3packs that isnt being done by the manual conversion.
hobbitgrl:
I have a comment and a question, Snaitf's files work great on a Mac. My question is can I install other free .sim3packs? or do I have to install those first then add Snaitf's files?
Thank you
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