Patch 1.8/2.3 plus Create a World Released

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Bahr:
Well, getting ready to patch, but want to make sure I did this right:
Added:
PackedFile Mods/dbcss/*.dbcs
PackedFile Mods/dbcss/*/*.dbcs
to my resource config file,
Created Mods/dbcss/
Copied DCCache and DCBackup, Cache into dbcss, backup into a normal mods folder.
Shouldn't that work when patch is done?

Krib:
Converting all of the store sets to .package with Delphy's converter works, but results in the game running at the speed of a 95 year-old coma patient.

whoachica:
Just in case, this might be helpful for some of you having patch installation troubles...

I found that after I had installed the patch before opening CAW it seemed to install correctly.  I placed a few roads and empty lots in the CAW editor and tried to go edit the map in the game.  It gave me an error that said my game was incompatible and needed to update. I tried to run the update and it gave me an error.  I then closed out of CAW and reran the update in the launcher, it worked.  I was able to get back into CAW and proceed into the game to edit the map.

daistarr:
I patched without removing a thing and updated the awesome mod then started my game all worked fine. No crashes and awesome mod seems to be working so far. I can't say everything is but in playing for a couple of hours all seems to be okay. I plan to start testing the mods I have installed. Well right after I mess around with the build a new world tool. JM seems to have taken care of the missing items because mine were all there.  This was the easiest patching I have experienced.

Druscylla:
Just adding in case no one else tried it. My game will not start at all if I am not connected to the internet. I get an Error message saying it can't launch. I am really not liking this patch. I lost my CC and it's pretty frustrating.

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