Patch 1.8/2.3 plus Create a World Released

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Anach:
From what I understand, converting to packages are fine as long as they are official addons, however you need to be careful converting non-offical sims3packs as they may require the blue lot fix. Honestly, .package are a lot easier to manage than sims3pack, and as long as you unpack them carefully, it will save a lot of headache using either official or unofficial launchers.

iHateyou:
Do you need a new crack after you patch your arr'd WA? I finally got both games patched but still can't load the game. When I use the original TS3EP01 of course I get the can't authenticate error. I grabbed the cracked one from the crack directory of the reloaded wa torrent and stuck it in in there and now I get a can't load error and the game won't even start up.

I'm sick of fail... help?

Lion:
Quote from: Moryrie on 2009 December 17, 01:04:02

What exactly do you need to type into the resource.cfg for it to accept those files?


The same way to make it recognize .packages?

ingeli:
I can use all my sims3packs stuff, both store and tsr. Right now I took out the framework and have only the stuff installed through launcher, and both objects (build/buy) and clothing show up fine. Hair is another story, the TSR-hairs are not showing.

Moryrie:
Quote from: Lion on 2009 December 17, 01:26:15

Quote from: Moryrie on 2009 December 17, 01:04:02

What exactly do you need to type into the resource.cfg for it to accept those files?


The same way to make it recognize .packages?


I'm not used to coding, pardon me. >>

That gives me two options, either copy the whole bloody thing and replace all the instances of .package with .dbc, or add , .edc after ever instance of '.package' ... which is it?

And what is one to do with '.ebc'?

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