Sims ignore all custom/non-EA lots/houses.

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RandomInsolence:
There are 3 houses that are in the 150k range. 3 out of ~20 in the neighborhood. Most are under 100k, well within the obtainable range when you let the neighborhood run for several generations. Anyway, point being, I think even if the houses were one room 10k shacks with a bed/crib/fridge/toilet/shower. I still think the townies would ignore them if they were custom. Which I know makes no sense, but it's what's happening. Why, I've no idea. It's probably not awesome mod, but still. This is just weird.

RandomInsolence:
Quote from: Georgette on 2009 December 15, 21:40:56

Quote from: RandomInsolence on 2009 December 15, 20:58:29

Most of the custom houses I have installed in the neighborhood are exclusive lots from TSR, So they're most likely pre-tested before being uploaded


You're joking, right?


Like I said, I tested most of them myself as well just to make sure that I'm not going nuts.

Zouflain:
Well, my neighborhood is all custom and I have the problem of keeping EAxis fuglies out rather than getting them in.  I use awesomemod, so it's hard to see how that might be an issue.  Remember, however, that a lot of the time townies aren't that successful in their work (I rarely see anything ranked above 3), and though they do make money, it's not all that much.  It took 3 generations of top ranked sims to earn just 100k in liquid assets, and they did little to no frivolous spending (subsistence farming, cheapest items, and painted their own decorations).  It's easy for a player controlled group to make a fortune, but from what I've seen, the townies don't take advantage of the same easy cash sources player controlled sims do.

Try making cheaper houses.  Most starting families - and I'm assuming townies will start at relatively the same point, though I could be wrong - have somewhere between 16K and 21K, but tend to have less without children in the family.  If your low end lots are at 20K...

If that wont work, verify that it's not some other mod causing problems for you.

Edit: Wait, there are requirements for houses to be suitable?  I never knew that, though I've always designed houses with at least 1 master bedroom, 1 bedroom, 1 bath, a kitchen and a living room with a TV+couch.  I've never had sims not move in, even when the house is so cramped one can't even move around inside.  What are the requirements??

nanacake:
For my new hood destroyed all humans and made my famblys sacred. I placed my custom house that was under 18k and had about 6 single beds and one double bed. The entire population of single co-workers moved into that one house after one day. So it's not that it's custom, they just will move into the house that's better for their needs. If you place a 16k house with a double bed and a crib a married couple will probably move into that one instead of the 100k house even if they have 100k because the 100k home didn't have a crib. After their spawn levels up if there is not an extra single bed for it to sleep in they will move again. Try removing all unwanted houses so they have less of a choice.

Gastfyr:
Quote from: Zouflain on 2009 December 16, 16:26:23

Edit: Wait, there are requirements for houses to be suitable?  I never knew that, though I've always designed houses with at least 1 master bedroom, 1 bedroom, 1 bath, a kitchen and a living room with a TV+couch.  I've never had sims not move in, even when the house is so cramped one can't even move around inside.  What are the requirements??

As far as I know, the requirements for a house are 1 fridge and at least one bedslot (1 single or half a double) for each sim aged child-elder and a crib for each baby or toddler.  Sims who want to breed but don't have an empty crib will seek out a lot with more cirbs than the one they currently have.  If I understand correctly, you could litterally plop a firdge, 8 single beds (or 4 double beds, or some combination) and a couple of cribs onto a totally empty lot with no walls or anything, and sims would happly move in.  This would, of course, make your neighbourhood look quite odd.

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