Removing kids from adoption pool?
JenW:
Quads?! Are you trying to give me a nervous breakdown? Twin toddlers are bad enough.
Teleporter shrub...I like the sound of this. That could be just the ticket. Is that an Inge hack?
Jen
veilchen:
Quote from: jenwarren on 2005 July 29, 11:54:09
Quads?! Are you trying to give me a nervous breakdown? Twin toddlers are bad enough.
Teleporter shrub...I like the sound of this. That could be just the ticket. Is that an Inge hack?
Jen
It is indeed, to be found, along with many other goodies, at simlogical.
G.
JenW:
I thought that sounded like her style ;D I'll have to nab that one when I get off work tonight. Whee! Teleport in, boolprop out. Oh, can I boolprop visitors into oblivion or do I have to move them in first? Can kids even be killed with boolprop? ??? I've only killed a Sim with boolprop once, I usually opt for the doorless room approach.
Jen
cwieberdink:
Quote from: ZephyrZodiac on 2005 July 29, 11:51:14
Adding them to the family is relatively easy, but getting them to appear in the family tree is harder, and I've never tried it!
I did reconstruct an entire family tree when I had to wipe my Pleasantview and start over. I had made my entire family and even my own house (with photos of my wallpaper and everything) and ended up with tons of bugs (didn't know about JM at that time) and had to start over. I did know about SimPE and managed to extract my family before I wiped the neighborhood. Then, I went in and at first I only used one person of a relationship, i.e. Matthew is the "son" of "Christine" and hit the big commit button. That didn't work. When I went back in, the relationships were gone again. Then I realized you have to hit the smaller "commit relations" button FIRST before hitting the commit button. Also, I had to go into both parties and assign relationships. So "Matthew" is the "son" of "Christine" and "Christine" is the "Parent" of "Matthew". Once I had done all that, voila! The family tree appeared intact. The only problem in in-laws, which I wasn't sure how to do, so I just assigned them as family with unknown ties.
I'm not a hacker or a modder, and this was easy for me to do with a minor amount of learning curve.
Chris
Inge:
The teleporter plus has the ability to move a family member out to become a townie, and to put a child up for adoption. To adopt a child *into* the current family, you summon them onto the lot (normal teleport mode), then move them into the house (they become a resident but not a relative) then adopt them as a family member if you wish. They don't lose the memory of their real parents.
If you just move them into the orphanage, they will still be part of the birth parents' family tree, but living elsewhere. If you are ready to give them a new family, then I advise putting the child up for adoption from the orphanage, and then adopting through social services in the normal way.
Just a warning - when you first adopt a child with the teleporter, they may not show in the family relationships panel for a while. They will appear in the panel of each family member at the time of their first interaction with them. The family tree may be built properly when you save and reenter the lot - ie it's a display update quirk rather than anything else.
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