What needs to go where to make AM work

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katemonster:
So, I swear I'm not as stupid as this question makes me sound, but I know where I am so I expect to get sporked anyway. But maybe someone can also help.

I went around and around to get my game patched and get it loading without hanging eternally on the loading screen (framework fail). That's all well and good, finally, but now AM does not seem to be, in fact, recognized as being in the game. ("Help" gives me a bunch of EAxian cheat codes, "showconfig" and "setconfig" and "destroyallhumans" give "unknown command".) I've tried with AM in the TS3 directory, in the WA directory, with the framework in both directories, or in the WA directory only, all to no effect. ("Framework", I hope, consists of resource.cfg timestamped 5/19/2009 9:51PM in WA, d3dx9_31.dll timestamped 5/20/2009 3:01AM in WA/Game/Bin, and resource.cfg timestamped 5/19/2009 11:26PM in WA/Mods/Files.) I've deleted scriptCache.package from the documents folder every time I've tried a new permutation. I'm using AM timestamped 12/2/2009 10:39AM and have no other custom content.

WTF idiot thing am I doing that makes AM not exist? I know it's stupid. Have as much fun as you please telling me how stupid it is, but I'd be grateful if you'd tell me WHAT it is...

coconnor:
The framework is the actual Mods>Packages folders and you should put them in both The Sims 3 and the Sims 3/World Adventures directories, as below.

1.  You copy the framework files into both the base game and the expansion directories.  The paths should be something like C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures.   Leave the empty files in both locations.

2.  Copy the d3dx9_31.dll file into the Game>Bin folder of both the above directories.  Leave those files in both.

3.  Download a new copy of AwesomeMod, unzip it and copy the AwesomeMod file into first The Sims 3 directory.

4.  Copy the Resource.cfg file and paste the copy into The Sims 3 directory, but not into Mods>Packages.

5.  Try the game to see if it works.  If AwesomeMod is working you can tell by typing Ctrl-Shift-C and then typing "showconfig".  If it is working you will see 4 pages of detail about how your personal copy of AwesomeMod is configured.

6.  If that does not work, then take AwesomeMod out of the The Sims 3/Mods/Packages file and paste it into the World Adventures/Mods/Packages folder.  Cut the Resource.cfg file from The Sims 3 directory and paste it into the World Adventures directory (but again, not in Mods>Packages).

7.  Run the game again and repeat the other instructions in Step 5.

If you are using any sub-folders in your Mods>Packages files, change your Resource.cfg file to read as below:

Priority 500
DirectoryFiles Mods/Packages/... autoupdate
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package

Silent Dreamer:
^ Do you have that post in a text file for quick retrieval? XD I know I've seen that exact post before.

coconnor:
Yes, as a matter of fact, I do.  Either that, or I copy it directly from the last time I posted it.  Saves time & effort.

wizard_merlin:
Maybe you should make a new thread, title it "How to Install framework and AM", put that info in it, and then get it locked.  Maybe then the dumbfuck noobs that can't seem to search might actually see it in the list and read it before asking the same question again.
 
But then again, maybe they won't.

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