Fix for photograhy issues. Patch 1.55

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Goggalor:
Quote from: Gastfyr on 2009 December 03, 21:29:07

My sim was finally able to get a photo of the theatre, the spa, and the school thanks to this.  :D

Now if only there was some way to manually tell the stupid camera what you were trying to point at, like a way to chose from a list of possible subjets instead of it just randomly flickering from one to the next.  Less pics of one and a half mummies that count as "Two's Company" and pics of a snake charmer that count as "My Spouse".  The arbitrary "this is what you're pointing the camera at" thing is stubborn as hell sometimes and often does not relate to what is actually captured at all (like a picture of some floorboards that says it's a pic of "Fighting the Flab" wtf?).


Yes, some way to switch between the different motives in the pictures would have been great. There are some tuneable values in this xml that gives the "scale" of subjects. Possibly this could change how some things register. There are also two other xml files, one for objects and one for people, that gives values of for example the distance allowed between people to be captured. There would probably have to be a lot of experiments with these values though to get something better.

Quote from: witch on 2009 December 04, 00:11:33

I just started with the damn camera. N00b shots don't get to zoom out far, so I have one picture of a 'big boulder' that just looks like an amorphous black mass as I could only capture about 20% of the middle of the stupid thing.


I was thinking of changing this, to allow full zoom and all styles and sizes available from start. I think this is possible with just changing this file. Then it would only depend on how expensive your camera is. And your skill level would only decide chance of failure and value of the pictures. This would be way more realistic. 

witch:
Quote from: Goggalor on 2009 December 04, 00:49:31

I was thinking of changing this, to allow full zoom and all styles and sizes available from start. I think this is possible with just changing this file. Then it would only depend on how expensive your camera is. And your skill level would only decide chance of failure and value of the pictures. This would be way more realistic.  

Well yes, even a camera n00b can push any button on an expensive camera. We had one of those on the IRL photography course I attended.  :D

The chance of failure should be reliant on skill level, etc. I look forward to this mod.

Goggalor:
Well, that was easy. :)

witch:
Well, that was fast!

Steele:
Just an observation, I noticed that the dropa collection in the collectible section and the "get a room" on sims in motion is not recognized either with or without this fix.

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