Martial Arts Sparring

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Greyform:
Yes, the absurd randomness of the skill is why I requested that AwesomeMod make it awesome like "fight club" did with fighting in TS2. In my opinion, only skills, traits, and experience with fighting should be used to determine whether a sim wins or loses. If a sim has either lucky or unlucky as a trait, then there should be more of an element of randomness to it, but only then.

Kidzth:
alaira : hidden sparring skill, eh? Never thought they would make seperate hidden skill from the one blatantly displayed on the screen.... Well, even if such thing exists, it does not explain why the sim I mentioned losing to his student 4 times in a row. 4 times ! and his own student ! Surely something is not right.

Greyform : Awesome mod would be great but again, I do not think this matter is within El Presidente's priority.

J. M. Pescado:
I suspect it works a lot like this:

Quote from: Kidzth on 2009 December 03, 11:48:22

Greyform : Awesome mod would be great but again, I do not think this matter is within El Presidente's priority.
You're kidding, right? Fighting, not a priority?

Kidzth:
So it is back to spearmen versus tanks again, then. :-\

Mr. President, I did not mean to offend. I only thought your priority would be fixing the bugs so the game does not explode in the face first and enhancing gameplay as a second.

J. M. Pescado:
So I looked at it. You know why we're getting the stupid combat results? Because they're using the SAME STUPID COMBAT FORMULA that produced the Spearman vs. Tank effect in Civ. That's right, it's A/(A+B) again. It's a terrible formula that guarantees nonsense results anytime A is not at least 2-3 orders of magnitude greater than B.

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