It Are A Trap - what affects your chances of success?
kiki:
Okay, I've just encountered my first trap with my test sim and it has fairly screwed my pooch. Its a steam trap, I can't go over it without it setting off and I can't disarm it - I get about 1/3 of the way through the working progress bar then it stops and a popup appears telling me that this was an advanced society and I can't work their technology.
Question is this - which skill (or skills) affect your success rates with disarming traps and has anyone found another influence aside from skills? The sim was Handy / Genius / Adventurous with a couple of levels of mechanical skill which I would have thought would be a perfect combination for being able to disarm traps but still failed.
uncool ranch doritos:
My Sim got a Opportunity thing to go to Egypt & disarm a trap. I didn't have an issue with that first trap.
She is Genius, Flirty, Great Kisser, the Athletic thing, and I think she has Charismatic... pretty much nothing to do with traps except Genius.
She had a crapton of Logic for a newish Sim (she & the hubby play chess), as well as the mechanical/Handiness.
Maybe it was the Logic that allowed her to disarm the trap.
/the Mummy still kicked her ass.
EDIT: Also had a couple points of Athletics. Her goal is to be an Astronaut, so she works out. I doubt that had an effect.
DigiGekko:
The "advanced technology" traps need to be disarmed another way. Usually by finding a switch or panel, or by putting a statue on it.
kiki:
Quote from: DigiGekko on 2009 November 24, 04:19:40
The "advanced technology" traps need to be disarmed another way. Usually by finding a switch or panel, or by putting a statue on it.
Hmm this causes a problem then, because it was the steam vents in the floor trap, not one of the stone ones you step on and there were no switches, panels or statues nearby and no way to go around it.
mindtempest:
Quote from: kiki on 2009 November 24, 04:34:54
Hmm this causes a problem then, because it was the steam vents in the floor trap, not one of the stone ones you step on and there were no switches, panels or statues nearby and no way to go around it.
They are not necessarily nearby, they can be far away. A switch may remotely trigger the steam trap to shut off.
Alternatively, if you want spoilers, you can look at the Prima guide which ostensibly has maps of all tombs. It may be borken like the previous guide, but at least one of the guides worked.
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