Bugs in WA
Shield Guard:
After I return from Al Simhara and my sims interact with each other the color bar is red and the text is missing. Also, my sims relationship/freind info in the toolbar disappears?
Anyone else have this?
Any idea what I can do?
Thanks.
Cerridwen:
The only issue I have to report other than blue lots which is documented in another thread, is that I appear to now have a serial killer on the loose in my town. Since installing WA, I have now experienced two random, non-age related deaths in my town. I clicked on a house with a engaged couple and noticed it was only the man. I figured EA's story progression just moved her out or something but when I went into the house, he had a broken-hearted moodlet that said "from death of lover" or something like that. And he kept crying with her pic as the thought bubble. I rolled back to an earlier save and tossed it up to random weirdness. Then several days real time later I noticed the teenage son of a different family was missing. Went into that house, checked the family tree and his pic is greyed out like he died. And he's not in their relationship panel anymore.
On one hand, I've always thought this game needed MOAR DEATH. It seems much harder to kill off sims in TS3 than TS2. And the randomness of it (neither were old) I suppose could add a bit of suspense and uncertainty to the game.
But I want to be God dammit! I want to decide who lives and dies. And how they die!
Anyone else have this happen? A connection I do see between the deaths is that both families did go on vacation shortly before the "death". One to Egypt, one to China. But neither saw a mummy, so they couldn't have been cursed.
I suppose I could just pretend one of my evil sims is on a rampage.... Just gotta decide which one.
cuthbert:
During my first visit to China, I cheated shamelessly and mercilessly like I always have been, and reached visa level 3 quite easily. And visited China again on the next holiday, selecting '18 days' without much thinking.
I bought a vacation home, read all the books available in China, trained with the dummy to kung-fu level 10, collected quite a junk using the new feature in Supreme Commander (it was really awesome, thanks Pescado), meditated for 150 hours, played the guitar from level 3 to 10, made 7 friends and gained some Charisma skills. Feeling like an eternity passed by, and wondering why no pop-up warning appears like the first visit, I finally checked the remaining days in the travel bar - it didn't budge at all, still 0/18. I panicked a little, rummaged through the cellphone and fortunately there was an option to manually abort the travel and go back home.
Besides AM, the only CC I'm using are Twallan's supercomputer and a little xml hack that prevents food spoiling in Pudding Factory.
J. M. Pescado:
Quote from: Steele on 2009 December 03, 03:04:35
The damaged skill fields in my game are as follows:
Does the damage occur only when you return to the main neighborhood, or does it occur when you leave and arrive at a vacation hood as well?
BattyCoda:
Quote from: Cerridwen on 2009 December 03, 05:09:06
The only issue I have to report other than blue lots which is documented in another thread, is that I appear to now have a serial killer on the loose in my town. Since installing WA, I have now experienced two random, non-age related deaths in my town. I clicked on a house with a engaged couple and noticed it was only the man. I figured EA's story progression just moved her out or something but when I went into the house, he had a broken-hearted moodlet that said "from death of lover" or something like that. And he kept crying with her pic as the thought bubble. I rolled back to an earlier save and tossed it up to random weirdness. Then several days real time later I noticed the teenage son of a different family was missing. Went into that house, checked the family tree and his pic is greyed out like he died. And he's not in their relationship panel anymore.
On one hand, I've always thought this game needed MOAR DEATH. It seems much harder to kill off sims in TS3 than TS2. And the randomness of it (neither were old) I suppose could add a bit of suspense and uncertainty to the game.
But I want to be God dammit! I want to decide who lives and dies. And how they die!
Anyone else have this happen? A connection I do see between the deaths is that both families did go on vacation shortly before the "death". One to Egypt, one to China. But neither saw a mummy, so they couldn't have been cursed.
I suppose I could just pretend one of my evil sims is on a rampage.... Just gotta decide which one.
Do those lots have transporters on them? My sims have developed an unhealthy obsession with repairing the stupid things. I had two sims die that way. They might have had one handy skill point each. Now I have been obsessively calling the repair folk to make sure the things are not broken. It seems any random sim in the family will suddenly decide they are so handy they can fix the transporter. And even if you stop them, they will keep trying to return to it until they get shocked multiple times.
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