AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion

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guardianpegasus:
Here's a strange one, and I don't know if it's the game itself or awesomemod.

Family 1 is making nectar.
I change households to Family 2.
Suddenly I get a popup asking me what to call this batch of nectar.
I go back, and sure enough, the guy is standing at the nectar machine, nectar finished, about to take the bottle into inventory.


EDIT: Also, and this I am very sure is an EAxis bug, some plants and trees very irritatingly keep showing up when you're on a basement level, which is stupid, because everything else above ground is completely blacked out.

avitous:
Okay, so the messages are all related to AwesomeStory. (I'm feeling stupid now.) I'm going to turn it off and go with the EA story with AwesomeMod edits.

ALSO! Is anyone having a problem with the "Save and Quit" Option? I've tried it twice now, and all it does is save. There is no quiting involved. Anyone else with this problem?
EDIT: Well jeez, three's a charm I guess. Third attempt worked with "Save and Quit."

Kasmira:
Quote from: eldisia on 2009 November 23, 22:47:50

Quote from: Kasmira on 2009 November 23, 21:08:23

Just the other day I sent my guy to Egypt for a second time.  A friend of his there had died of old age prior to that, but when he appeared at the base he had a negative moodlet of witnessing death, his LAST NAME was changed to the one person's last name AND he'd gained an adult daughter with a woman I'm not sure he even really knew that well...  And even the 'daughter's' half-sibling was in his relationship panel.

I had basically the exact same problem the other day. I sent my girl to Egypt with her daughter because her dad was from Egypt but when I got there she was heartbroken from witnessing death of some old random guy. I was looking through relationships to see if he was still there via bugs when I saw a teenage boy with the family icon. 'Son'. The old guy I saw in family tree had taken my last name and now I had this almost full grown son, in Egypt no less.


I guess Egypt is full of body snatchers!  Beware of Egypt!

guardianpegasus:
I have storymode off, however the game continues to respawn and move in new NPC families in travel destinations. Guess I'll change all the residential lots to vacation homes.

wizard_merlin:
Quote from: avitous on 2009 November 24, 04:38:05

**Also, I noticed the no-mosaic isn't constant. The mosaic appeared when she used the toilet, but there are no mosaic entering the shower.


If you are using AM to remove the censor blur, then this is normal behaviour, and RTFM.  

If you are using a different no mosaic mod, and there are a few available, then it may be the mod, and there are reports some of the no mosaic mods didn't work right with 1.7/WA, in which case try a different mod.  I use a different mod, which also removes the blur when using the toilet, and I haven't had a problem with it.

Quote from: guardianpegasus on 2009 November 24, 04:43:02

Here's a strange one, and I don't know if it's the game itself or awesomemod.

Family 1 is making nectar.
I change households to Family 2.
Suddenly I get a popup asking me what to call this batch of nectar.
I go back, and sure enough, the guy is standing at the nectar machine, nectar finished, about to take the bottle into inventory.


What's so strange about it?  Sounds like normal behaviour to me. 

You do realise that when you switch active households, the other household will continue with whatever they were doing?  In your case, Family 1 continued to make nectar after you switched to family 2, so at some point they would have finished making the nectar, and hence the notice to name it.

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