AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion
wizard_merlin:
Quote from: Lady Moiraine on 2009 November 24, 00:32:11
And I see what the problem is with the arrow. The awesome mod says Return Home but it is supposed to say Return to Base Camp.
I don't know if Pes has fixed this, but in my game while in China, the arrow says return to base camp, and sends my sim back to base camp without any problems, haven't tried all regions yet.
Quote from: J. M. Pescado on 2009 November 23, 23:56:17
AwesomeMod works for me placed in the base-game directory, but the framework DLL must be placed with WA as well.
I placed a copy of the d3dx9_31.dll and the Resource.cfg files into their respective locations in WA, then installed AM into the base game folders, where it use to go, and so far haven't encountered any strange behaviour, and no crashes yet, but time will tell.
IAmTheRad:
Awesomemod Config Utility packages works with this beta version. I changed some values just to see from default, and they persist in the showconfig menu. Go nuts with the awesomeness now!
Lady Moiraine:
Quote from: wizard_merlin on 2009 November 24, 01:49:15
Quote from: Lady Moiraine on 2009 November 24, 00:32:11
And I see what the problem is with the arrow. The awesome mod says Return Home but it is supposed to say Return to Base Camp.
I don't know if Pes has fixed this, but in my game while in China, the arrow says return to base camp, and sends my sim back to base camp without any problems, haven't tried all regions yet.
No, they are not fixed yet, I am in France with some new sims and it still says "Click to Go Home" It should say, Click to return to Base Camp. I just downloaded the newest version of the beta mod from today at 5:something pm.
Quote from: wizard_merlin on 2009 November 24, 01:49:15
I placed a copy of the d3dx9_31.dll and the Resource.cfg files into their respective locations in WA, then installed AM into the base game folders, where it use to go, and so far haven't encountered any strange behaviour, and no crashes yet, but time will tell.
I have just tried that now also and it does seem to be working.
daistarr:
Egnor my earlier post I forgot that was SecuRom of which I have removed and has nothing to do with my game crashing.
Akadai:
The latest version seems to have fixed the ctrl+shift click on tomb objects. My sims however are still running around like hyper active children. They seem to move at normal speeds until you direct them to move somewhere by clicking on the ground to tell them to go to that spot. They then automatically decide to run to that spot. From there on, it's like they're stuck on run when doing anything. The patch for WA makes it so that sims no longer run indoors (stated in the patch notes). I noticed this right away as a sim came home from work, ran to the front door, and the moment he hit the inside, he went to a walk, where as before they would continue running (this is only if amod is not installed)
So something with amod is causing it, but I'm not sure which setting might be doing it, if it's one of the options to enable/disable, or not. Not sure if anyone else is having this issue, as I haven't seen any others say anything about it. That or perhaps they don't mind thier sims running around doing thier tasks as if thier life depended on getting to thier destination as quickly as possible
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