AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion
J. M. Pescado:
Quote from: Akadai on 2009 November 24, 00:07:56
The 2nd, which I'm not sure you're already aware of or not, but I am unable configure any tomb objects while trying to tomb create. These tomb creation options are linked to shift+ctrl click. Nothing shows up but "Nuke". So I decided to re-configure amod to allow debugging, but this only brings up debugging options with the tomb objects, and not the options you need for tomb creation. Without amod installed, the tomb objects have shift+ctrl click options turned on by default with no cheats required (aside from buydebug to allow access to the tomb objects). So I suspect the whole "nuke" thing with amod is overwriting these options
How does one access Tomb Creation normally? Provide full details, as I don't actually get to play. I can't see any obvious references to CRTL-Shfit anywhere, although I tried rearranging things a bit.
Lady Moiraine:
I went through the tomb in France (Celtic Foray) and had no trouble with colllecting the items or doing the quest. And I see what the problem is with the arrow. The awesome mod says Return Home but it is supposed to say Return to Base Camp. That is why the sims died I guess. I think Thornton actually has come back to the game somehow because Morgana talked to him on the phone when she was inside the tomb, he also showed up grayed out with the other sims in Sunset Valley so he might actually be there. I have a feeling Morgana will somehow come back to the game also, but I wanted to report what the arrow should read, not Return Home but Return to Base Camp.
To enter the tomb you have to be given the quest. BUT if the quest is not completed and the initial clearing out of the fisrt door has been started, another sim can be given the same quest and pick up where the first sim left off. The country does not reset itself after each sim visits.
Also, in order to do the buy and build modes in a country, you must have testingcheatsenabled true on if you don't have the config file with the awesome mod or if you are not using the awesome mod, that is part of the game itself. Although it would be nice to be able to unlock the ability to build on a lot without having a sim on it, you have to unlock a code and I have not found out how to do that yet and testingcheatsenabled true does not help in that case.
Buzzler:
Quote from: J. M. Pescado on 2009 November 23, 23:48:40
Quote from: snowbawl on 2009 November 23, 20:32:44
Yep. AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs...possibly "pollination"/impregnation).
Fixed.
Verbose, please. What was actually bugged and where? Whatever you did, it made the impertinent script errors I was experiencing (without AM) go away.
Tangie:
Quote from: J. M. Pescado on 2009 November 24, 00:25:00
Quote from: Akadai on 2009 November 24, 00:07:56
The 2nd, which I'm not sure you're already aware of or not, but I am unable configure any tomb objects while trying to tomb create. These tomb creation options are linked to shift+ctrl click. Nothing shows up but "Nuke". So I decided to re-configure amod to allow debugging, but this only brings up debugging options with the tomb objects, and not the options you need for tomb creation. Without amod installed, the tomb objects have shift+ctrl click options turned on by default with no cheats required (aside from buydebug to allow access to the tomb objects). So I suspect the whole "nuke" thing with amod is overwriting these options
How does one access Tomb Creation normally? Provide full details, as I don't actually get to play. I can't see any obvious references to CRTL-Shfit anywhere, although I tried rearranging things a bit.
From what I have gathered, and I haven't tried any of this yet, you enter buy mode, turn on testingcheats, then enter 'buydebug on' in the console. This opens up a whole category of tomb objects like doors, locks, traps, etc. After placing them, these objects have to be linked - and that is accomplished by cntrl + shift + left click.
ETA: Here is a quote from someone explaining how to hide stairs and then put in a floor panel to open them:
"For my staircase, I've selected the floor panel. Now, here comes the important part. To make my staircase invisible, CNTL + SHIFT + LEFT CLICK
on the staircase. Several options should pop up, select the HIDE option. Your staircase should go invisible. Now CNTL + SHIFT + LEFT CLICK
on the floor panel, and select the LINK TRIGGER option and STEP ON. Go back to your staircase and SHIFT + LEFT CLICK on them. Select the
option LINK TO ACTIVATED BEHAVIOUR and then APPEAR. You have now told your stairs to appear when someone steps on the floor panel."
From here (be warned this is EA and there is crappy music which CAN be muted thank goodness): http://www.thesims3.com/contentDetail.html?contentId=129855
Process Denied:
I can't seem to find where I can get my hands on this. I am currently playing a throw-away neighborhood----so I'm game.
Thanks, Tangie. I missed the quote.
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