AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion

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coconnor:
Quote from: coconnor on 2009 November 23, 23:49:47

Quote from: KevinGoth on 2009 November 23, 23:33:09

Im so Confused..
Im not sure if im putting AM in the right place?? i put AM in the mods folder on my base game and i dont know wht else i have to do???
Can anyone help?
cause my game wont load. im not sure wht i have to do with the framework?

Move the framework and the package file(s) - i.e. AwesomeMod into the World Adventures installation directory, or you apparently can have the framework folders in both the base game directory AND the WA directory, however some are finding that AwesomeMod works when placed in the WA directory. (See the post by GuardianPegasus - six posts below this one.)

Quote from: J. M. Pescado on 2009 November 23, 23:56:17

AwesomeMod works for me placed in the base-game directory, but the framework DLL must be placed with WA as well.

Pescado would be the expert on this.  I would try his suggestion.

Akadai:
Hello, I'm a long time lurker, first time poster. I decided to try out the beta of this build of awsomemod with WA

With my current configuration of awsomemod, things seem to be running smoothly. I don't experience random crashes like anyone else, and over all it seems to run as it used to. There are a couple issues I'm having though. The first noticeable one is that my sims run everywhere like they're on some surger high. I thought maybe it was linked with auto athletic selector, but even with it disabled, they continue to run everywhere, doing any action. Even if it's just a small distance in the same room. This only happens with amod installed

The 2nd, which I'm not sure you're already aware of or not, but I am unable configure any tomb objects while trying to tomb create. These tomb creation options are linked to shift+ctrl click. Nothing shows up but "Nuke". So I decided to re-configure amod to allow debugging, but this only brings up debugging options with the tomb objects, and not the options you need for tomb creation. Without amod installed, the tomb objects have shift+ctrl click options turned on by default with no cheats required (aside from buydebug to allow access to the tomb objects). So I suspect the whole "nuke" thing with amod is overwriting these options

Lady Moiraine:
I have just had the Wolff family die in France.  I sent them separately.  There is the arrow to click for home and instead of going back to the home base, they die.  I have no other hacks, only Riverview and some paintings and furniture, the awesome mod is the only hack I have in my game.  It is still in the WA folder.  I honestly don't remember having the "click to return home" arrow the first time I played the quest in France but I might have, I'm going to put a new game in and see if it keeps happening.  Also, Morgana Wolff did that weird arms straight out to the side thing when she got off her scooter in France.

mildlydisguised:
Running patched WA.  Loaded saved test game where sim was in France.  Play for around 30 sim minutes and sim poofs into the air, icon disappears from the screen too.  This has happened multiple times.  Also the base camp is shown but not with a 'home' icon on the hood map.  When I tell my sim to go home, he doesn't head for the base camp.  Not sure whether this is a problem because my saved game is pre-awesomemod, I wouldn't have though that it mattered though.  Has anyone else encountered problems whilst in the travel hoods?  I will try a fresh test game started in the base hood tomorrow.

Tangie:
Sims have the 'click to go home' option while traveling, but it is supposed to send them back to their base camp, not kill them dead. Very strange. My sims have always headed back to camp after clicking on it.

Also, I noticed when playing yesterday that it didn't seem to matter whether I put food in the frig or not - it will spoil within 10-12 hours either in the frig or left on the counter. It appears that it is the refrigerators that are broken. The very first time I played I did not have any CC other than launcher installed items, and I'm sure I still had the food spoilage thing. Of course this would have been after the 2.0.8 patch but before the final 2.1.6 patch.

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