AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion
guardianpegasus:
Kevin,
do you have the right version awesomemod? Framework goes into the root folder of the game/expansion.
Also, read just above, it wouldn't load for me in the base folder either, but in World Adventures it went fine. Try that. And make sure you're actually using the awesomemod beta linked in the other "expansion" thread, and not just the current download thread one.
Orange:
Running basegame on the latest patch.
Crash when playing with EA storymode and awesomemod loaded as expected.
No crashes yet with Awesome story driver. What should I try to do in order to break it?
J. M. Pescado:
Quote from: snowbawl on 2009 November 23, 20:32:44
Yep. AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs...possibly "pollination"/impregnation).
Fixed.
Quote from: Squirrel on 2009 November 23, 22:33:21
Then I noticed, as already reported at MTS, that the "Max Sliders to 50" increase isn't really working. (In UI.dll -> CASFacialBlendPanel.AddSliderGridItem there is a "20" that needs to be replaced by "50", too).
Fixed it.
coconnor:
Quote from: KevinGoth on 2009 November 23, 23:33:09
Im so Confused..
Im not sure if im putting AM in the right place?? i put AM in the mods folder on my base game and i dont know wht else i have to do???
Can anyone help?
cause my game wont load. im not sure wht i have to do with the framework?
Move the framework and the package file(s) - i.e. AwesomeMod into the World Adventures installation directory, or you apparently can have the framework folders in both the base game directory AND the WA directory, however some are finding that AwesomeMod works when placed in the WA directory. (See the post by GuardianPegasus - six posts below this one.)
J. M. Pescado:
AwesomeMod works for me placed in the base-game directory, but the framework DLL must be placed with WA as well.
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