AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion
dedust:
Quote from: anthonyfatale on 2009 November 24, 03:06:58
Very excited about the update.
Just installed to the original mod folder; the game stalls at the WA load screen, same happened when moved to the WA directory.
I'm on a mac and I don't know if that is why it would be acting this way. Installing to a clean game.
You need to put the mod files in the base game folder, and d3dx9_31.dll in The Sims 3/Game/bin folder. I'm still getting the core mismatch error on start, dunno if there's even an official patch out for macs yet.
As for the mod, I found the genealogy options, but they refuse to work :( It takes ages for the menu bubbles to appear, and then I can't set parents for a sim. Tried this a couple of times, eventually the whole game got stuck for at least 5 minutes.
ShortyBoo:
I stayed up all night playing WA last night. I reinstalled TS3 and patched up before installing WA. I played with only store content and AM installed. I really didn't have any problems. The game didn't crash, and besides there being a bit of lag (like a 2 second pause every 10 minutes or so) in the tombs, the game ran smoothly. The first thing I did was grab the Bachelor family and send them to Egypt. I had the two parents and the son each do a different adventure from the board at base camp. The dad's quest required him to report to a certain sim for the first part of the quest. I went to report to the guy, but no matter how many times I tried, nothing would happen. They'd talk a minute, but the quest pop-up never showed and it still told me to report to him. The son had a quest to take a pic of a treasure chest, so I sent him (and since the dad couldn't complete his quest, I sent him along as well) to one of the smaller pyramids. They got through ok, but when the dive wells gave them the "soaked" moodlet, it never went away for either of them. They both dripped water and had the moodlet which said 2 hrs remaining for a full day before I was able to get rid of it by having them change to gym clothes and back to everyday outfits. I then went to turn in the pic of the treasure chest to the sim it told me to, and the same thing happened to the son as did the dad. The pic was never delivered no matter how much I tried. I tried completing the dad's quest again, and the same thing happened. The mom was able to complete a quest, though, before leaving Egypt. Once the vacation ended, I created a new sim and switched to his house.
I sent the new sim to Egypt right off and had him start some adventures. I noticed two things while he was doing adventures and exploring tombs; he didn't get a single adventure offered to him that the Bachelors had done already and the tombs were all exactly as they left them except with treasure restocked. I know this is realistic and probably intended, but I'm not sure how my other families are supposed to build up their VISAs if they can't go on any adventures.
I also noticed a few more things while exploring Egypt. First, there were hardly any locals outside at all. The only time I'd see them is when they were running home. I have Community stalker swarm disabled in the config. Several of the quests require you to befriend some locals to complete, so this could be a problem. Another thing I noticed was the Egyptian locals keep singing this one song (the one about the Mummy) over and over (like the Sea Chanty in TS2) and it was driving me nuts. It seemed like every local who had nothing to do would sing that song. I could even hear sims singing it through the walls in their houses as my sim walked by. This I assume is something EA put in on purpose, though. Pretty much the same thing happened with the martial arts skill. My guy kept doing martial arts poses every time he was idle. The only other things I noticed that were strange were the scooter not having any sound at all once back in Sunset Valley, and my guy randomly passing out at one point. I was actually attempting to befriend a sim (one of the store cashiers) in order to complete a quest. I started talking to her, and as soon as the chat action was done, a new action "listen" would come up, so I think she was chatting with my sim. As soon as she started talking, my sim would yawn and fall asleep right on the floor. His energy was full, so I have no idea why he fell asleep. I got him up and tried again, and the same thing happened like 6 times before I got them to friends. This only happened with this particular sim, though.
Jasumi:
All hail the great Pescado!
Awesome's "resetworld" cheat did just the trick with cleaning up my Error 12 issues.
KevinGoth:
Ok so my game now starts and i get to my family but right after i unpause and 3 messages pop up saying something is enabled and then 2 seconds after, it crashes to the desktop. Is there a way to disable the messages that pop up? like the story progression or sumthing?
Thanks
Crysill:
Quote from: ShortyBoo on 2009 November 24, 21:29:43
The only other things I noticed that were strange were the scooter not having any sound at all once back in Sunset Valley, and my guy randomly passing out at one point. I was actually attempting to befriend a sim (one of the store cashiers) in order to complete a quest. I started talking to her, and as soon as the chat action was done, a new action "listen" would come up, so I think she was chatting with my sim. As soon as she started talking, my sim would yawn and fall asleep right on the floor. His energy was full, so I have no idea why he fell asleep. I got him up and tried again, and the same thing happened like 6 times before I got them to friends. This only happened with this particular sim, though.
That is intended if the Sim that yours attempted to talk to was TL;DR.
Quote from: ciane on 2009 November 24, 18:34:19
A very minor issue at this point, but: I have a Sim who chose to run along the side of the road for over an hour instead of using the police car in her inventory when I told her to "go here" in map view. Sims are not making the most logical choice. (I have 1.7.9 and AM without any cc or WA.) NOTE: That was yesterday, so I really should retest again today.
I experienced this (although it was an NPC Sim) and thought nothing of it at the time, but figured I'd "second" this post since I'm not the only one. This also happened yesterday for me, and I only noticed it twice over several hours of testing.
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