AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion

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DAZSims:
Well firstly i brought this game on the 17th, after following the sims l for a few weeks. i already knew i wanted to play with awsomemod.
but that was the day it expired, my game auto patched to 1.7.9 and when i put in the mod it  just froze on the loading screen.  that was the end of it.
I then brought WA which came at 2.0.6, and auto patched to 2.2. i then downloaded, 'AM puplic test file' put that in and still the game froze on the loading screen. this time at the start rather than the end

Im used to using mods on other games, but it doesnt mean ive maanged to put it in right, i think this is the most confusing one i've had so far.
The game worked fine both times as soon as i took out the AM package file. due to bad timming i havnt been able to play the game ive had for a week yet.

graycurse:
Quote from: ohels on 2009 November 23, 18:03:33

i know this sounds like a really pushy question but will this mod be officially downloadable (as in not in testing) soon? i just never had the awesome mod before and now i'd like to try it.. that was before i found out it wasn't compatible with this update!


Testing means that people are going through and trying to break their games with the mod. If you're too afraid to test the mod/break your game, you want everyone to take a while to make sure that any issues have been fixed.

Crysill:
I've been testing this version of AwesomeMod with World Adventures installed and patched to 2.2.8.002002. The base game is patched to 1.7.9.002002.

Naturally, I've tested it while removing all custom content with the exception of TS3 Store booty. Everything I've tested seems to be working just fine for the patch, sans two problems that are instantly eliminated when AwesomeMod is removed:
1. Attempting to set up family relations via Create-A-Sim causes extreme mousefail.
2. A successful "Try for Baby" results in an instant crash with no errors/debugging options. This does not occur when no baby was made; it only occurs when I otherwise would have heard the bells.

These occur whether the game is new or saved, and persists for all families. It is most likely that my game has simply failed, but I thought I would put these out there to see if others have found the same things to occur. I do not ask for help solving them, merely whether other testers for this version of AwesomeMod with a similar setup experience the same issues.

Lady Moiraine:
I have a totally clean game, put in the framework and awesome mod and the game won't start.  It hangs on the WA screen.  If you would like a saved game, let me know, I'll be glad to link it to you.  If you want a saved game, let me know which one you want, from the base or WA folder.

Soggy Fox:
My only bug currently involves the game crashing withing minutes of starting.  I have no other mods and the only CC I have is store items.

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