Tombs do not reset

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rum nate:
Quote from: Rothchild on 2009 November 21, 15:19:54

I read about that before WA even came out.  Treasure resets when you leave the tomb for a bit, but traps/doors only reset when you leave the country and come back.


That may be what is supposed to happen, but it doesn't. Leaving the country and going back, hidden staircases, hidden doors, doors that require a common keystone, things like that, they don't reset.

notyourbusiness:
Someone on MTS said that tombs only reset if you're doing a quest(opportunity).

jefrir:
You don't want them to reset, at least not easily - because then if you have to leave half way through, you'd have to go through the whole nonsense again. Resetting with a new person, with a mission, seems about right; it gets the balance between realism, and there being something for future generations to do. After all, in reality there's a lot more to the world than four towns, so you're not going to run out of places to visit.

mildlydisguised:
I have only been travelling to one area with the same sim and have noticed that none of the tombs have reset, although as has been mentioned, the treasure does regenerate.  I can only assume that tombs reset when you travel to that area with a different sim.

Zarifeke:
Unfortunately that is NOT the case. I just tested switching households to another sim and sending them to a previously explored tomb. The black fog that covers up a room before you explore it IS reset, but everything is still solved. Statues I pushed with the other sim are still pushed, doors are still unlocked, etc.

Also, having the different sim grab the quest associated with a tomb that's been explored, does not reset anything either. This new sim was able to go straight through the previously solved tomb and grab the quest item with no effort whatsoever.

As far as I can tell, the only ways to reset a tomb is:
A) Make a new game, where everything is reset to normal of course.
B) Go to a new game, save the lot of the fresh tomb you want to replay, and plop it down in your other save. However, no quests will be able to see its existence.
C) Manually go into the tomb and change everything back to how it starts out. This would be the definition of tedium!

Also, it seems if you delete one of the original tomb lots, it will break any quest associated with it. I was testing with deleting a completed tomb, replacing it with a fresh copy, and then taking the quest associated with it. The quest doesn't even acknowledge the existence of the copied tomb lot.

Unless this is somehow a bug and gets patched out/changed, but I really doubt it. Any actions taken in a tomb seem to change the entire lot, even if you have your sim go back home, and then edit the tomb while no one is there. Every switch is still triggered and every statue is still moved.

If you really want to replay a tomb, the only thing I can see is to copy the unplayed tomb from a new save, plop it down somewhere, and just play it from there and skip the quests. And if need be, go and change any of the quest-specific keystone locks to a normal lock.

Edit: And honestly, I would much rather the tombs reset once you go home and come back, even if it means you have to start a tomb over that you were in the middle of. Because as it is, only one sim can explore a tomb and solve its puzzles for that save. Ever.

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