Tombs do not reset

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Tomkat:
This could also be old news, but for me the easiest way to fix this was to delete the egypt/china (whatever) files from your saved game folders in My Documents/EA...-> (Maybe someone can put the full path here, Im not at at my PC. Meh.). I think there are 2 of them (the files)?

They regenerate as soon as you revisit said location, complete with the flyover etc.
Handy for having a sim visit virgin territory.

Im not sure how this affects active quests though. I havent tried that yet.

But dont blame me if this breaks your game, its only a suggestion.

id:
Quote from: Tomkat on 2009 December 01, 11:08:28

This could also be old news, but for me the easiest way to fix this was to delete the egypt/china (whatever) files from your saved game folders in My Documents/EA...-> (Maybe someone can put the full path here, Im not at at my PC. Meh.). I think there are 2 of them (the files)?

They regenerate as soon as you revisit said location, complete with the flyover etc.
Handy for having a sim visit virgin territory.

Im not sure how this affects active quests though. I havent tried that yet.

But dont blame me if this breaks your game, its only a suggestion.




Yea well, but unfortunately that means I also loose my nice new vacation home. 

J. M. Pescado:
Quote from: Zarifeke on 2009 November 21, 23:08:14

Also, it seems if you delete one of the original tomb lots, it will break any quest associated with it. I was testing with deleting a completed tomb, replacing it with a fresh copy, and then taking the quest associated with it. The quest doesn't even acknowledge the existence of the copied tomb lot.
Well, that plan is a wash then. What does the quest say instead?

SonnetCeles:
Close to necromancy, so apologies if interest has waned.

This was once an intended feature of WA but is now "working as intended" according to SimGuruLilly.

Relevant post here (scroll down): http://forum.thesims3.com/jforum/posts/list/15/129766.page
Thread discussing this here: http://www.the-isz.com/theisz/index.php?showtopic=3927&st=0

The ire of the player base is actually founded as EA has mentioned previously in transcript that dungeons would reset.  Also with an XML hack to allow adventures, I literally walk into only the last room and bam.  The "tomb fully explored" achievement is fulfilled. They are definitely not capable of implementing dungeon save states let alone programming random dungeons.    This is especially evident when a SimGuru encourages the player base to build their own tombs with tools that are buggy and incomplete.

VegaBlack:
I haven't tried this yet, but isn't there a way to save comm lots as tombs? Perhaps just plopping a copy of a tomb isn't enough, but if you save it as one, the opportunities might recognize it as one? Just a thought.

Edit: Just thought of something else. All the EA tombs/lots seemed to be locked using the lock cheat. Perhaps copying them and setting them down again unlocks them? I'm just throwing stuff out because I can't really play right now, but I remember messing with the lock cheat and different ways to save lots before.

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