I made a Supernatural, by accident.
mindtempest:
Quote from: mildlydisguised on 2009 November 20, 21:14:17
I do find it quite irritating that you have to wait two days after coming back from travelling before you can go off again.
Have you tried zapping yourself with the Moodlet Manager to nuke the moodlet? It allows you to perma catacomb explore, as well as perma exercise, so I suppose doing that may help.
Zazazu:
Quote from: J. M. Pescado on 2009 November 21, 08:17:39
We already HAVE aliens. In TS2, aliens are nothing more than green sims, and we can make green sims out of the box.
It's not the same. No beam of light. No violation of the no-no place. No getting tossed on your stomach on the cold, hard pavement afterwards. Alien overlords aren't nearly as intimidated if they were created the traditional way.
mindtempest:
Quote from: mindtempest on 2009 November 21, 08:26:08
Have you tried zapping yourself with the Moodlet Manager to nuke the moodlet? It allows you to perma catacomb explore, as well as perma exercise, so I suppose doing that may help.
Scratch that.
Moodlet manager doesn't work as the travel moodlet is positive. T___T
mistyk:
Quote from: mindtempest on 2009 November 21, 09:04:08
Quote from: mindtempest on 2009 November 21, 08:26:08
Have you tried zapping yourself with the Moodlet Manager to nuke the moodlet? It allows you to perma catacomb explore, as well as perma exercise, so I suppose doing that may help.
Scratch that.
Moodlet manager doesn't work as the travel moodlet is positive. T___T
With testingcheatsenabled true on, you can ctrl-click on any moodlet to get rid of it, this is what I have done to get rid of the 2 day travel moodlet.
cefwyn:
Too bad you weren't paying much attention when you managed to create your mummy. I've recreated all three of the sarcophagi that I've (stone box, not-so-fancy one, and then the fancy gold one) and none of them gave me an option to create a mummy, and I even had a sim sleep in the gold one every night for a week without affect. Based on what's in the debugbuy menu there's another two sarcophagi that I've not yet found, and that one in your screenshot appears to be the blessed one I've not been able to find, and then I think the only one that can turn a sim into a mummy is the cursed one which looks that same as that but black with gold trim. That's one of the things that has been bugging me the most about WA. The documentation is non-existent, and many of the quests in the vacation hoods are very unhelpful as they point you to a lot and then you spend an hour looking for a hole hidden under a bush you can inspect which lets you finally enter the tomb/dungeon. Amusingly enough entering some of the dungeons are the only mildly difficult part to them and yet the powder you can buy from the special merchant which is supposed to reveal hidden doors and things in the tombs does nothing to point you to where the trigger to get into the tomb is if you really can't find it. WA is sort of a good idea, but as usual EA botched it.
Sorry about the rant :P
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