World Adventures Mods folder setup, and What works and what does not
ShortyBoo:
I'm having a lot of issues sorting my .package cc out. Not everything is named very descriptively, so I haven't deleted much. At least with the Sims3Pack files I can see a small thumbnail of the item in the launcher. I really miss having SimPe and Clean Installer. With my Sims 2 cc, if I didn't know what something was by the name, I'd open it up in SimPe and I could usually figure it out by looking at the textures. I also had a tendency to use Clean Installer to delete items and sort everything into subfolders. I need something similar for TS3. Otherwise I might end up having to delete everything and start over from the beginning with cc.
ScorpioMaurus:
Quote from: schitzwa on 2009 November 20, 09:34:59
Has anyone been having any issues with custom hair?
I have only left Aikea's skins and eyes in and when I attempt to place my hair content back into my game it slows right down.
I have been putting my hairs back in a few at a time and the only one that has given me any issue is the Invidia hair from GenSoRon
I do not have any problems with GSR's male hairs and I have had no issues with any Peggy or Nouk or Helga hairs yet.
Quote from: Druscylla on 2009 November 20, 04:37:14
The elf ear sliders are working for me, all in the base game folder.
I don't know if I'm the only one with this issue but when I have the elf ears installed at least in the WA folder my thumbnails get all screwed up and the CC hairs including the ones from the store show up in their thumbs as pink with blue roots and usually the sim's face in the thumb shows up pitch black with a white neck.
So far those are the only CC I've had issues with BTW I'm running on XP Pro SP3 on a Phenom Quad core with 8GBs of dual channel RAM and an ATI 4650 GPU with 1GB of VRAM just in case anyone wanted to know. My system was more than capable of playing Sims 3 and I had no graphical issues until WA, I also do not have any issues running RE5 on the highest settings but with Anti-Aliasing on 2x, I also own Dragon Age and run it on Medium settings.
Oh and I have always had the latest 1.7.9/2.2 Patch because I fully updated a fresh install before ever playing with WA.
Moryrie:
That hair needs the child hair of the same type in the game to work. Take away that file, and the result is what you posted.
coltraz:
Quote from: Rubyelf on 2009 November 22, 04:36:40
Fruithack.package (suppose to make buyable fruit, stops you shopping)
Aw, crap. I was hoping that one would carry over OK.
wizard_merlin:
Quote from: divalbw on 2009 November 20, 23:35:44
I think No Mosaic is the culprit, although I'm still testing - my sims do not drink nectar. They make nectar but when they sit down to drink, they "jump" back up and the glass is on the floor next to them. This is the only hack I have in my game because quite frankly it's one I have trouble playing without. I don't have any CC objects in game but I do have patterns, skins and some default replacements. I'm only able to reproduce this glitch "sometimes but not every time" when No Mosaic is present.
If you noticed a few posts above yours, it was stated that the no chocking mod causes this. If you don't have the no chocking mod, then it would be interesting to note what else is conflicting.
I have also noticed that the more fun mods are also conflicting. At least the more fun cuddling on bed, etc are affecting the social interaction when on the bed.
I have left all of my mods in the base game folder, and so far don't see a problem, and they do appear to work. I read the thread linked in the first post and became very skeptical of the logic used when they said "we don't know that the game never, or will never, look at the base games data again".
That would suggest that WA was a stand alone game. As it isn't, the game must be reading the base game data for the base game neighbourhoods. Otherwise where does the game get the data from to drive the base neighbourhoods? If all of that data was in the WA folders, then WA would be a stand alone game, or am I looking at it the wrong way?
I formed the impression that the idea behind putting the mods into the WA folders was because some mods were not working, when they thought they should have been. If the mods are in the WA folders, does the game still rad all of them when in the 2 base game neighbourhoods?
As it appears some people have their mods in the base game folders, and others in the WA folders, and both claim they work, does this mean it doesn't really matter? or is the Jury still out on that one?
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