World Adventures Goodies

<< < (2/4) > >>

Lion:
Yeah, eating is problematic, even in base game with Awesomemod, especially with them going to restaurant/diner autonomously and getting fat. Now I'm running the game 'naked', they just flock to the food register non-stop.

LauraW:
I wonder if its possible to put a register on a home lot?

Lion:
Quote from: LauraW on 2009 November 19, 01:18:44

I wonder if its possible to put a register on a home lot?


No, unless somebody comes up with a residential registers mod. They are only available under the community objects, you know where the rabbit holes used to be.

Ok, with "buydebug" cheat entered in buy mode (after "testingcheatsenabled true" is activated), you can get all the goodies: the training dummy, board breaker, tents, cameras, snake basket, scooter, giant decos, you name it. Everything you can buy, and can't buy, in the three locations. That means my homeless sims can have a place to sleep in the wildness, and I can have snake handlers on the town market.  ;D

I hope somebody will soon make ridable horses.



DaSpecialone:
Quote from: Lion on 2009 November 18, 17:11:22

I put those shop registers in a community lot in my base hood, and local residents came to the lot to be the merchants. My active sim can buy books, food, nectar products, metals (from relics register), but sadly not adventure supplies at the general store register.


Assuming that only the bookstore and market are affected, I have two clarification questions:  The rabbit hole stores are now actual open shops (once register is added)? Or are you saying you have to build a shop then add the new registers?

violetlass:
I pretty sure we are going to have to build a shop to put them in, I went to the store in town after coming home from an adventure and she still went into the buildings just like before.

Navigation

[0] Message Index

[#] Next page

[*] Previous page