Awesomemod is not yet compatible with the expansion Pack

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snowbawl:
My guess is ESL with a side of retardation.

captaincaliena:
*borrows bottle of rum from PMBD*

I love stupidity.  It makes me squeal with joy.

Quote from: snowbawl on 2009 November 19, 18:49:47

My guess is ESL with a side of retardation.


I would also add "dementia" to that equation.  That would explain the memory loss of MATY'S "Get the fuck out" theme.

cefwyn:
Has anyone else noticed that mods are loaded from both the base game mod directory and the WA mod directory if you set it up (as opposed to only loading from the WA mod directory). It also appears that certain items like cloths have to remain in the base game mod directory in order to be loaded, while tuning mods and the sliders have to be in the WA mod directory. The cloths and other things probably can load from the WA mod directory, but when I tested it I had mods broken up in folders based on types, and that doesn't seem to work anymore as even when I was using the same .cfg files I had to dump everything into the mod/packages/ folder. Tuning  and slider mods definitely require that they be in the WA mod/packages directory though as everyone that I tested only worked after moving them there.

coconnor:
These issues are being discussed at length over at CrazyTown.  People are reporting success with a new placement of files (framework, resource.cfg and d3dx9_31.dll), as explained in the first post in the thread, as well as changes to the Resource.cfg if needed.

The link to this thread is here:  http://www.the-isz.com/theisz/index.php?showtopic=3567&st=0

I do not even have the expansion (yet, if at all) so personally have not tried it.

sheep_plushi:
I luckily cannot afford the EP yet so I will patiently wait for Pescado to remove the pesky bugs that EA packed with the EP ^^.

Off topic, does anyone know if AM is working with the new 1.7.9 patch? I don't want to download it and find out it's not...

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