90% of Sunset Valley lots gone after returning from vacation.
Grimma:
Quote from: Inge on 2009 December 04, 21:07:16
So, Grimma, you put the stuff back that was bluelotting before, and it has stopped bluelotting?
I put back all the CC I had before, though it's possible that my custom houses in the new neighbourhood didn't actually contain any bluelotting CC. I'm in the process of adding bluelotting stuff, especially unupdated lemoncandy, will report back soon.
EDITED TO ADD: As soon as I added the unupdated lemoncandy stuffs, saved and re-loaded, the entire neighbourhood was borked, so I guess I'm not much help after all.
On that note, is there anything we can do to help you, other than what we're currently doing i.e. testing CC to see which are faulty?
brownlustgirl:
Quote from: VacantBlue on 2009 December 04, 20:02:28
Quote from: barbara_walters on 2009 December 04, 19:03:51
Quote from: Tingeling on 2009 December 04, 08:32:05
By doing the binary search I found the culprit and deleted the bad cc, as I think I have told before.
What do you mean by a binary search?
A binary search is performed by removing half of your downloads at a time to narrow down your search.
Keep repeating the process until you have found the bad CC.
Yeah, that works too. I found my method works better, at least for me.
Grimma:
I've found the following:
1.) It seems that once the game encounters the faulty CC, the rest of the lots are dumped and thus become blue. I had a clean neighbourhood again, and I placed one item of (known) faulty CC on an empty lot, saved and re-loaded town. The lot with the faulty CC loaded perfectly, but most of the rest of SV was blue. I did this 5 times, and every time the lot with the corrupt CC loaded fine, but most of the rest of the hood loaded blue.
2.) I bulldozed said empty lot, picked another lot to play in and while it said "loading", it's clear that it didn't re-load the entire neighbourhood from scratch since the blue lots were still exactly the same.
3.) Since the only way to make the change (bulldozed lot) "stick" is to save and then exit to menu to re-load, and saving the blue-lotted game saves the blue lots as well, bulldozing the lot with the CC doesn't seem to work to solve the problem (unless there's some other way to try to do this?).
Other than one bad nursery set from VitaSims (the Bee nursery crib and change table both cause borkedness) and a few decorative items, I don't have much object CC in my game, and what I have were all been cleared or damned over at custom sims already.
Inge:
I've narrowed the problem down to the mesh resources. If I delete the MLOD/MODLs before renumbering, the foosball table causes no bluelotting.
Kkate:
I donīt have ANY CC or mods. Just the base egame and WA. Both patched. But the blue lots remain after returning from holidays.
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