90% of Sunset Valley lots gone after returning from vacation.

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Sigmund:
Quote from: Krib on 2009 December 01, 19:32:53

On another note, game performance with .packages and the framework installed still blows chunks, at least for me. MTS is down right now, but over there in the help forum, someone hit on the idea of using Process Explorer to see what the game is doing. Turns out that for me, within a 2 minute playtime, it called one plant by Mutske from TSR (cactus04, converted to .package format) over a million times. I yanked out that plant, and gained back 7 fps.


My own experience has been pretty consistent with the discussion over at MTS, which is that only certain .package files seem to cause lag. With one Newsea hair downloaded (and nothing else), my game took 5+ minutes to load. With all of my other downloads (currently around 200 mb total), the game takes less than a minute to load. If you're having lagging problems, it's most likely due to certain .packages rather than all of them. Assuming that your computer was able to run the same amount of CC fine prior to WA, that is.

nanacake:
Quote from: Krib on 2009 December 01, 19:32:53

Hey Nanacake, did you perchance use a pre-WA (and patch of death) save to get the blue lots? If so, it would match my experience (posted it a couple of pages back).


Yes, it was an old save, which immediately upon first loading had used Save As and given it a new name. That save lasted a week before viewing blue lots. I had just updated AM when the blue lots appeared. Then my new save made right after I deleted the broken one became blue lots too. I'm on my third save now, I'm kind of expecting this current one to load blue lots when I open up next.

Quote from: Sigmund on 2009 December 02, 04:20:18

If you're having lagging problems, it's most likely due to certain .packages rather than all of them. Assuming that your computer was able to run the same amount of CC fine prior to WA, that is.


I did install most of the store items to my mods framework folder as .package instead of letting 3viewer install it to the default directories. It can become laggy moving the camera around. From desktop to neighborhood view takes about 4 minutes to startup. Saving takes about 1 minute and 30 seconds to up to 3 minutes if I haven't saved recently.

Inge:
I suspect the blue lots to be caused by a problem with the way s3oc decides which resources to include in the package, and therefore to renumber.   This is probably a material or texture definition we have not understood the significance of and cannot just be given any old number.  TSRW programmers may not understand the problem any better, their tool may be creating non blue-lotting objects simply because TSRW only pulls in those resources that are going to be edited.   TSRW may well make blue-lotting objects if the user decided to edit one of the more obscure resources. 

We're still investigating but there has been no breakthrough yet.  If anyone else feels like doing a bit of analysis, the more hands on deck the better :D

In the meantime, please be guided by Amjoie's list of "bad" content and don't clone certain objects using s3oc.

Krib:
Quote from: Sigmund on 2009 December 02, 04:20:18

My own experience has been pretty consistent with the discussion over at MTS, which is that only certain .package files seem to cause lag. With one Newsea hair downloaded (and nothing else), my game took 5+ minutes to load. With all of my other downloads (currently around 200 mb total), the game takes less than a minute to load. If you're having lagging problems, it's most likely due to certain .packages rather than all of them. Assuming that your computer was able to run the same amount of CC fine prior to WA, that is.


Yes to all of that. I clearly still have something in there that is slowing me down, but not anything that's being called repeatedly to the point that it would be noticeable in Process Explorer. I mean, the stuff in the house I'm playing gets called about a hundred times each on load, but that's probably normal (being hundreds, not thousands or millions). I was hoping that Process Explorer would ease the sorting process, but it's clear that I'll have to do it manually, as I did for the blue lot issue.

On the bright side, I've gone from blue lots and 3 fps to no blue lots and 22 fps. Not how it was pre-patch, but they only owe me another 10fps. And a cookie. I would like a cookie.

thealienamongus:
Quote from: Krib on 2009 December 02, 16:30:41

On the bright side, I've gone from blue lots and 3 fps to no blue lots and 22 fps. Not how it was pre-patch, but they only owe me another 10fps. And a cookie. I would like a cookie.


 ;D Yes I also demand a cookie, let us all demand cookies  :P

Actually I'm just about to start going though my CC with the Process Explorer, but I have gone though Amjoie's list of "bad" content and removed any I have (and a few suspect one's). So maybe a cookie in a few days ;)

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