What exactly is the awesome story driver?

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Anonym:
I know what I'd prefer with the ASM driver is for it to let us turn on or off any of those 6 things for any given household, plus an option to have it help them (still bottom up) do things like make friends and enemies (by such means as a push to get them interacting in the park).

We can disable them all for a household by making it sacred; but some sims don't need to get jobs, as their fambly has enough money (usually because I use money cheats) without them working.  But the fambly members, which will include some who are employed, still need the help skilling and the like, which I have to disable when I make them sacred.

J. M. Pescado:
Quote from: Anonym on 2009 December 25, 06:27:21

We can disable them all for a household by making it sacred; but some sims don't need to get jobs, as their fambly has enough money (usually because I use money cheats) without them working.
That is actually taken into account. A sim will not seek out work as part of storymode unless they need money or their LTW and/or traits demand it.

Quote from: Anonym on 2009 December 25, 06:27:21

But the fambly members, which will include some who are employed, still need the help skilling and the like, which I have to disable when I make them sacred.
You don't have to worry about THAT: This is already part of the system. If a sim has a metric assload of money, they're not going to decide they need a job unless it's part of their LTW or traits to do so. More Awesome Than You, remember?

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