What exactly is the awesome story driver?

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jolrei:
Quote from: ElviraGoth on 2009 November 26, 14:12:40

@jolrei

Are you playing with TS2 style aging on?  Only the active household will age if you do.  I was getting disappointed that none of the other households in town were aging, also, so I switched that off and started using Buzzler's Aging Manager (found in the TS3 Pudding Facory) to manage the aging of my playable households.


I prefer my sims to age.  I generally play one household and occasionally jump to another family if I want something specific to happen (i.e. need a spawn, want them to get a job, etc.)  I leave aging on and use the "rule of 6" aging mod.  That way, my one chosen family is sensible, and random stupidity happens to everyone else, which I find amusing.  Awesome Story is indispensable for my purposes.

J. M. Pescado:
Quote from: Papitain on 2009 December 22, 17:14:41

I change Maple Bungaloo to "Smith Home"  (in edit town) and then Bob will live there till he dies?! No extra clicking or ctrl + shift + c ing commands?
Yup. That's how it works.

Quote from: Papitain on 2009 December 22, 17:14:41

I dont' really care what else happens as long as it's natural XD (as in not suddenly switching career paths out of the blue when they're already top ranked and cashing in.)
That will pretty much never happen unless it's part of an LTW. If a sim is in the wrong career, he may switch. Also, there's an LTW that requires you to career hop in order to fill it, and sims with this LTW will career hop appropriately.

Lion:
Quote from: cefwyn on 2009 December 22, 15:34:19

With the ISM(and Twallan's story driver) you just got popups saying that some sim was doing something when in fact they just stayed at home and let their motives drop to nothing (very annoying when you want to interact with them and they are never in the mood),


I thought when townie are in their homes, their movies are static (probably all in the green).  So is this movies dropping to death a recent bug of Twallan's story driver when it upgraded to WA? Because I have used Twallan's story driver before, and as far as I can remember, townie's motives were fine.

In fact, I don't really like to have townies kept in the green all the time, because I switch families a lot and I want to see them in different situations when I switch to them.

cefwyn:
Quote from: Lion on 2009 December 23, 16:44:39

Quote from: cefwyn on 2009 December 22, 15:34:19

With the ISM(and Twallan's story driver) you just got popups saying that some sim was doing something when in fact they just stayed at home and let their motives drop to nothing (very annoying when you want to interact with them and they are never in the mood),


I thought when townie are in their homes, their movies are static (probably all in the green).  So is this movies dropping to death a recent bug of Twallan's story driver when it upgraded to WA? Because I have used Twallan's story driver before, and as far as I can remember, townie's motives were fine.

In fact, I don't really like to have townies kept in the green all the time, because I switch families a lot and I want to see them in different situations when I switch to them.


The motive decay with twallan's story driver was never enough to actually kill them, however it was enough to make them near impossible to interact with when you invite them over. This didn't happen all the time as some sims would manage their motives well enough, but there are obviously balance issues which may or may not be due to the WA upgrade of Twallan's driver since I didn't use it before WA.
Quote from: J. M. Pescado on 2009 December 22, 16:55:00

Well, you could name the house after the fambly you put in it.


I had completely forgotten about that feature. Many apologies for my misinformation.
Quote from: J. M. Pescado on 2009 December 22, 16:55:00

Quote from: cefwyn on 2009 December 22, 15:34:19

Unfortunately there are no other control features for AwesomeMod story driver (It would definitely be awesome if the story driver had some sort of configuration menu like Twallan's driver. I know it's a bit harder to do with AM since with it the sims actually do things rather then just giving you popups saying they are doing things while in the mean time they are starving to death in their homes).
Does there really NEED to be? AwesomeStory literally has less than a half a dozen actions that actually fire, as it's very "show, don't tell". The Story Driver does not manipulate sim relationships in any way, other than for Romance, because there's no need: Sims can interact on their own without help. Literally, the list of actions is very, very small:
Romance, Get A Job, Move In, Split Household (due to marriages/breakups/kids growing up), Skill, and Starve To Death (For homeless sims to die on the street, which pretty much never happens). That's IT. That's all there NEEDS to be. Less is more! Through these very basic actions, and the events which ACTUALLY OCCUR IN THE GAME NATURALLY WHILE YOU PLAY, the story happens. StoryMode exists only to do what your sims cannot. Not to twist their arms randomly.


In this case I think I'm just being picky, or possibly stupid. With Twallan's story driver all the options makes it feel like I'm controlling the 'hood more even though it's really not doing anything but giving me status updates, while with AMSD things just run, and for the most part quite well, but there just seems to be something missing. I can't really suggest any improvements on that part of AMSD as it really does it's job quite well, but I'm something of an AI enthusiast/hobbiest and the current state of AI in games still disappoints me quite a bit (Sims 3 has particularly lame AI, though it does get the job done even if the pathfinding makes me want to rewrite the whole thing myself).

J. M. Pescado:
Quote from: cefwyn on 2009 December 23, 19:20:55

In this case I think I'm just being picky, or possibly stupid. With Twallan's story driver all the options makes it feel like I'm controlling the 'hood more even though it's really not doing anything but giving me status updates, while with AMSD things just run, and for the most part quite well, but there just seems to be something missing.
Twallanian story TALKS TOO MUCH and creates tons of superfluous crap that you can never witness, or influence in any way. Much like ISM, it generates a lot of purposeless noise, although if that entertains you, go for it.

AwesomeStory takes a "less is more", creating a background story you can see in action, by giving sims prods where they cannot. For instance, EAxian/Twallanian story manipulates sim relationships, randomly assigning them friends, enemies, and whatnot. AwesomeStory cares not for such frippery. Your sims will make friends and enemies when they poke and annoy each other in the park. They need no help to do this, and so AwesomeStory does not bother with this. They DO need help to successfully breed, and this is where AwesomeStory kicks in: They need help to mate, get jobs, skill, and move in, out, and apart...and so this is all we do. Everything else? The combination of your sims' traits and the neighborhood will decide their interactions the normal way: Live, as you watch. As such, there's really nothing *TO* configure. There's only a half-dozen discrete actions. Turning any of them off globally renders the entire system inoperative, because they're all interlinked. For instance, if you disable the ability for them to move when appropriate, then they can't breed, because they can't move out of their parents' houses and get married. If you disable the ability for them to get jobs, they will go bankrupt and starve to death, or at least be unabel to pursue their goals, which in turn renders the skilling engine inoperable, because they can't get the triggered needed to gain skills. Then they can't get married, because they can't afford to, and so on. It's an interlinked system: taking out any of the 6 cornerstones would break it and render the neighborhood dysfunctional. Thus, there's nothing to configure: It's very basic.

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