no random sims moving into town
shadow:
I did the rapture thing and didn't get any new sims until I built some really cheap affordable houses, then too many moved in. :P
kuronue:
Quote from: SHOWER_SCREAM on 2009 November 13, 12:11:40
I was wondering about this now that I've done a Rapture on my hood and my one Sims is completely alone. I've played him for about a Sim week, and cleaned up the homeless scum that the EA story progression is creating, and now I'm noticing the 1AM lag that I looked forward to, doesn't lag anymore.
No, really? The 1AM lag is caused by EA storymode working in the background taking up resources. With no other sims in town, there's nobody for storymode to act on, thus, no lag.
VirtualAlex:
didnt know about the crazy town mod, i will try that too. thanks.
Sparks:
Quote from: shadow on 2009 November 13, 14:27:58
I did the rapture thing and didn't get any new sims until I built some really cheap affordable houses, then too many moved in. :P
I would be in the same situation but I was using this method of homeless scum clean up, which was a pain at first but starting becoming my only delight in a hood with only 1 inhabitant. After giving money/manually moving in the homeless, I had a decent amount of Sims in my town; but yea...I noticed that the EA story progression slowed down on creating new families.
Quote from: kuronue on 2009 November 13, 18:09:36
No, really? The 1AM lag is caused by EA storymode working in the background taking up resources. With no other sims in town, there's nobody for storymode to act on, thus, no lag.
Yeah, I know it's EA working; I have the notifications (Awesomemod) on so I can see what's happening. I just wasn't sure if EA's story progression decided my hood had reached its cap, and/or if I should add more homes/beds slots.
I finally took some time to read up on the Crazy Town story progression mod and after backing up everything, added it to my Mods...wow, it has single-handedly changed my whole game play. I'm always TL;DR about most mods that have a lot in the description but, I took a few minutes to finally read about what it does. That mod actually does what EA promised as far as their bullshit "making the hood more lively and dynamic". Tonight was the first night since the game came out that, I sat here and played for 4 hours, instead of doing neighborhood clean up.
If anyone is still in doubt, you should try it out. Makes a huge difference for some Simmers who feel the game has gotten boring.
magic cookie:
I have the same issue, except that I don't use any core mods and dind't delete all sims.
Sunset Valley, where I must be at 9th or 10th generation of my family, is a complete ghost town. No Sims have moved in at all for several generations (5/6 gens, I think). AND, the families I add to the game myself to fill it up a bit do not expand. If I create a couple they don't make kids, ever. It's completely weird and sucks the fun out of the game, as the town is empty and stagnant. Even worse since random coworkers/school friends look pretty much identical...
What's weird is that I have a second game with Riverview where story mode is working perfectly well! I'm at my first gen only, since I'm playing that neighborhood on epic length. And I have regular random move ins and move outs, families merging and baby making!
So, I wonder if it has anything to do with the number of generations I've been playing? I noticed since playing the same town in two different games that some "random" move in families were identical and looked premade by EA? Is there something there? Are there still issues with the number of characters in a neighborhood, like in Sims 2?
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