Working our way toward Period Towns One Mod At A Time
Regina:
Quote from: J. M. Pescado on 2009 October 27, 00:45:10
You should make those medieval tapestries of lol, like the tapestryshopped one.
Or like this one:
Definitely! Those should go on my to-do list, like immediately even!
I do have ideas for better looking parking spots for period towns. I just have to learn how to actually make meshes first. :-\ And before I can do that I have to get a couple of other things out of my way.
A while back, Amjoie put together some lions and unicorns and maidens and some other Medieval style tapestries.
Hm, speaking of walking to work and such, will Twallan's work pusher mod force them to go to work without having a car pool? He's got some stuff going with his story progression mod as well, that stops the car pool from coming for Sims that already own vehicles. I haven't had time to get into the details yet, though.
Dragon Slave:
Just an update for those interested in horse and buggy vehicles. The issue of custom animations is slowly becoming less of an obstacle.
http://www.youtube.com/watch?v=M9Zw8En9pxE
Now, to have this imported in to TS3...
ingeli:
Looks great, Dragon Slave! :D
Rayea:
I have managed to make some passable roman and eygyptian looking clothing so far, but it is mostly just cotton and sack cloth patern versions of the current game clothing.
I have a roman mansion, with seperate quaters for guests and slaves that I have played with just the starting eygyptian slaves (to get the veg plot and food prep slaves up to speed befor the Romans move in)
Again, pretty much just recolors of items. Now, if I could just work out how I can make the mansion export to desk top ot package folder without using the sucky manager....
(I realy need to format my hdd to remove SukROM and the manager, and replace all my custom content that works.)
Kuroineko:
Dragon Slave, one of the issues I had with most custom animations was how robotic they look, but not yours, it looks smooth and natural, almost like a real horse. ;D
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