Working our way toward Period Towns One Mod At A Time

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wes_h:
The bar goes up. TS2 needs some special attentions to make them work, because of their IK methods.
Now, unlike TS2, we can import animations and they play well in several different programs. Tweak 'em a little and export them for a nefarious, unapproved purpose, like babby carving in the Babby griller.

Dragon Slave:
Quote

That is no longer a technical impediment... although a lack of animation artists is still a drag.

I see.  I assumed it wasn't possible at this point to make custom animations for TS3.  I'm willing to give it a try, I've already made several animations in milkshape but I can't get them to work correctly in TS2.  Once I get that figured out I'll create more.

ingeli:
I was just going to say something about your TS2-work, Dragon Slave - excellent that you are on the Sims3-wagon (also literally :P). These ugly and environmentally dangerous vehicles of modern days must be destroyed. :P

Tever:
Quote from: LauraW on 2009 October 26, 22:25:28

Thanks! Now if we could only stop the carpools or replace them with wagons!


http://linna.modthesims.info/download.php?t=351420

ingeli:
That is not exactly a solution. It is not about stopping them from GOING, its about stopping (hiding? blowing up?) all cars AND make the sims walk instead, but still GO to work.

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