Adam and Eve Challenge
Enelen:
As for taxing: would it be possible to mod the game so the amount paid out for bills would go to a chosen family (royals - or in this case, the family who collects funds to create the community lots)?
Blurpinstein:
Quote from: Enelen on 2009 November 03, 10:04:26
As for taxing: would it be possible to mod the game so the amount paid out for bills would go to a chosen family (royals - or in this case, the family who collects funds to create the community lots)?
This is exactly what is needed. I like the idea of a royal family that collects taxes (or as Lion put it - a treasurer). But even if this could be automated, I still feel it would be a major pain in the ass to constantly subtract funds from the family whenever making a new community lot. But if taxes were automated this would make it much more practical to use in game.
Zazazu:
Quote from: Blurpinstein on 2009 November 03, 01:43:11
Quote
I'm thinking of a combination of randomization and affordability rule when it comes to adding community lots (inspiration from Zazazu's TS2 ideas). I roll the RandomStuff to see what the community "decides" to construct, and the cost of construction has to be deducted from the funds pooled from all the families in the neighborhood.
But doesn't random choices (for community lots) just lead to building community lots that aren't practical to your sims' needs? To my understanding, it seems you want the sims to choose their community lots autonomously. But choosing a building randomly does not mean *they* are choosing it. All it means is that the building is chosen at random, which does not seem very practical. I like the idea of the sims autonomously choosing what to build but unfortunately this is not possible because sims are retarded and do not know what is best for them.
You can manipulate the available choices. I've always liked it, and have used random rolls for lot building in basically every neighborhood I've built since RandomStuff was available. Ownership of the lot depends on neighborhood setup. In some 'hoods, all lots have to be privately financed. In some, the mayor is responsible for building all non-business lots and business lots are built by a real estate sim or a private owner.
Your sims don't really need community lots to live unless you are enforcing rules barring home businesses or traditional career paths in TS2. They are all just fluff. In TS3, I see this as being a lot more difficult to do since we don't have true OFB capabilities.
My RandomStuff script that Lion is referring to is available here. It is obviously geared to TS2. Right now, I'm still playing TS2 until we get the TS3 'hood creator, and am doing a variant of Darlington Shores rules with a matriarchal society and the "You shall not suffer a Romance sim to live" caveat.
Lion:
Twallan has plans to add automated house-to-house money transfers, that hopefully can be set at any amount, or a certain percentage of family wealth and lot value. ;D
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