Delphy's New Breast Slider Hack

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Zaleth:
I like the slider, but some of the long hair cc I have doesn't work well with this.  IE: Long hair that goes over the boob area. With larger boobs this type of hair sits above the boobs instead on on them.  Just thought I would warn you guys about this.

Gastfyr:
Quote from: Zaleth on 2009 October 09, 17:26:55

I like the slider, but some of the long hair cc I have doesn't work well with this.  IE: Long hair that goes over the boob area. With larger boobs this type of hair sits above the boobs instead on on them.  Just thought I would warn you guys about this.

Yes, and worse some hair distorts wildly (ie the conversion of Nouk's Donna hair which is availalbe at GOS and Mod the Sims) if certain sliders are adjusted more than the tiniest bit.

Someone said the only clothing mesh with issues was the t-shirt, but I have issues with the goth dress as well.  And not just with making the breasts too big; it looks really, really strange on my sim who's breasts are smaller and higher than normal.

Drakron:
Quote from: Gastfyr on 2009 October 09, 19:55:13

]Yes, and worse some hair distorts wildly (ie the conversion of Nouk's Donna hair which is availalbe at GOS and Mod the Sims) if certain sliders are adjusted more than the tiniest bit.

There are two options, either the slider is wrong or the mesh is wrong.

Now can you guess what is wrong?

Quote

Someone said the only clothing mesh with issues was the t-shirt, but I have issues with the goth dress as well.  And not just with making the breasts too big; it looks really, really strange on my sim who's breasts are smaller and higher than normal.


You people are stupid, some meshes HAVE problems because THEY HAVE THE WEIGHTS WRONG!

wes_h:
For the few that are off badly, someone will revise the weightings. In TS2, none of the breasts were tied to anything except spine1 on the clothes used in the game. Some work was done later with animations that used the unused "breathe_trans" bone and some reweighted meshes to get some "jiggly" action.

It would certainly be easier to manage this in a game that has not one "breast" joint, but two, one for each side. I certainly can think of some amusing uses for that.

kuronue:
Quote from: Drakron on 2009 October 09, 23:33:55


You people are stupid, some meshes HAVE problems because THEY HAVE THE WEIGHTS WRONG!



So making a note of what meshes have their weights wrong is... apparently the height of stupidity, according to you?  ::)

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