Review of the Sims2 Content Manager
jrd:
Quote from: J. M. Pescado on 2005 July 30, 17:29:03
Yeah, pretty much. The only way Maxis is ever going to make something that doesn't suck is if they start manufacturing vacuum cleaners.
Heh.
Oddysey:
Quote from: J. M. Pescado on 2005 July 30, 17:29:03
Quote from: MutantBunny on 2005 July 30, 17:02:08
Quote from: J. M. Pescado on 2005 July 28, 12:19:01
Let's be realistic: Did you honestly expect Maxis to make something that didn't suck?
ROFL.
Yeah, pretty much. The only way Maxis is ever going to make something that doesn't suck is if they start manufacturing vacuum cleaners.
Hey, Sim City doesn't suck. The original sims, without all the demented expansion pack weirdness, didn't suck. SimAnt didn't suck. Not all of Maxis's stuff sucks; just the stuff that EA has decided will actually sell, so they can screw it up to make more money off it.
witch:
I think the Sims is a great game, revolutionary in concept to have that open ended gameplay. Will Wright seems to have an acute insight, I'm dying to see the new Spore. The sims, both 1 + 2 have kept me captivated for nearly five years, I play many other games but always return, no other game is as addictive for me.
The extras, the modding, fixing, building, importing, creating, sharing and talking about the game on the net expand the experience in many unexpected ways. I think the game itself is fantabulous, it is so amazingly complex I wonder how it works at all - sometimes I feel that way about computers too, I'm just grateful they go at all.
Unfortunately there is one main flaw, the iteration problem, and quite a few other smaller problems. No other EP has been this bug-ridden. I remember the 1st or 2nd EP of sims 1, I was disappointed because the occasional bag of crisps got stuck on the floor. :-\
I suspect this lowering of quality lines up with EA taking over Maxis and running the programmers into the ground in search of the mighty dollar. I'm sure Maxis is not full of happy little elves gleefully getting our xmas presents ready, programmers probably work on modules, some may never have seen the game they're coding for, testing is not done for long enough, the whole programme development lifecycle has been accelerated. I got a quote off the net once that I think is applicable:
"You can have your software; Fast Good Cheap - Pick any two."
I don't hold up much hope for a quality increase, no matter how many maxoids are employed on the publicity team. :(
ZephyrZodiac:
While people continue to buy them, they'll continue to try to get them out as fast as possible, if people stop buying them they'll just stop making them - they won't get the message that it's the poor quality that people are rejecting, not the product itself! So the consumer really has no way of making their opiniions heard!
Oddysey:
Yes, yes we do.
Plane tickets to Redwood.
Instrument of thwappage.
Large sign reading "It's the bugs, stupid!" for every executive there.
Staple gun.
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