Two Farmhouses and a Monastery

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suziblue:
I really like these. It looks like you have done something with the roads in the neighborhood. Is that possible? I also do not see cars, is that a cheat or clever photo taking?

ingeli:
The cars - thats just clever photography, and also, as I don't have more than two rabbit holes, the food store and tha graveyard, not so many cars and school buses driving around. I would not mind a mod to switch off cars altogether, until w can have nice replacements. The roads - thats a mod, from Bogsims, link: http://www.bogsims.com/sims3/regina/misc/around-town.htm

tjstreak:
The Viking era, at least in Britain began with the sacking of the Monastery at Lindisfarne.  Charlamagne also had to deal with the Vikings.  As a result, more walls were constructed around monasteries to give them more protection.  Irish monasteries built tall towers to afford some degree of protection.

By the way, for this period, chimneys are anachronistic.  Buildings did not start having chimneys until about the 14th century.  As in our sims games, they have a nasty habit of starting fires.  Typically, having a hole in the roof over the firepit was less likely to result in your building being burnt to the ground.

An interesting Eastern Rite monastery can be found at http://sims.mixei.ru/component/option,com_jdownloads/Itemid,28/task,view.download/cid,480/

It occurred to me that a modern story hook for monasteries can be found in Dan Brown's novels -- particularly the DaVinci Code.  I probably will wait for Worlds of Adventure before doing much with monasteries.  They would be a fine addition to the French segment.

ingeli:
I am aware of the chimney problem - for the rich family in Windle I built a longhouse, more similar to the viking longhouses. I did use chimneys in it, in the middle, even if I know they are not accurate, as we dont have any alternative fire hearths to use. I did put them in though, becuase of the fireplace buff and that an open fire at least was better than just a disguised modern stove. Oh, to have an open fire for the sims to really cook on - the one they roast marshmallows on, feels a bit wrong..

I also have great hopes for the WA expansion bringing some useful stuff. My plan is to take the hood slowly through the "sim medieval" times and then, when we hopefully get more historical clothing, further through the history.

And the Neo coat is not really my fave clothing for monks either. Again, maybe Egypt (and our clever creators of CC) will bring some better options..

chaos:
You can remove chimneys by using the moveObjects cheat, but I'm not sure if this would cause fires in the game. I did it by accident and promptly clicked the "undo" button.

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