New AwesomeMod Request Thread

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ladycoelura:
Quote from: mkflooniloo on 2009 October 04, 20:02:25

Quote from: ladycoelura on 2009 October 04, 19:40:16

You wouldn't happen to know where I can find it would you I have had no luck. I will search again but if you might know where to even point me for a direction that would be great!


It was in Pudding Factory but the author got his/her feelings hurt and pulled it.


Would you happen to know the name of the person that made it or the name of the hack? So I can do a better search for it then. Cause I am getting no where.

hugejohnson:
Quote from: wizard_merlin on 2009 October 04, 01:54:25

Quote from: hugejohnson on 2009 October 03, 03:54:24

Hey J. M. Pescado, is there any way you can have a option to disable carpool for active household when they reach max level in their career. 


I would prefer to see the same arrangement as we had in TS2.  When your sim owns a vehicle, the carpool stops, and they use their own vehicle to go to work.  I have the smarter vehicle chooser enabled, but when my sim is at home, they still get the carpool more times than not, but if they have gone out somewhere with their own vehicle before work, they take their own vehicle to work while the carpool sits out the front of their house honking for them to come out.


Yeah That would be better if i have a car i would to drive to work instead of having the carpool showing up.  You idea is better i hope this would be implemented soon in the awesome mod.

Anonym:
Quote from: ElviraGoth on 2009 October 04, 16:45:37

Would it be possible to make the MaxOfficeHolders function optional?


You could edit the XML file in AM that sets the maximums, if you really want not to have them or want to change the numbers.

I liked the max officeholders and wondered why it wasn't functioning.  I realized that since I'd already made XML changes to the Careers file (to give sims more time off; it's no fun when they're at work) and placed it at a higher priority than AM it was overriding AM's XML.  I went and added max officeholders similar to AM's (my numbers are probably a little different, but obviously only one governor, etc.) to my XML.

If you don't want them you can just use SimPE to edit the XML in AM to edit them out.

With SimPE, XML editing is so easy you can be as non-awesome as me and do it. :)

Anonym:
Quote from: J. M. Pescado on 2009 October 04, 03:29:06

Quote from: Anonym on 2009 October 02, 21:18:36

1) Better school/work tone auto-choices:  It doesn't hurt a person's performance to try to make friends, so unless "Work On Late Homework" (already added) is needed, then for both work and school "Meet New Friends" till you've met them all and then "Socialize with Co-Workers" should be the defaults (maybe not for Loners).  Even then, "Hold Meetings" is sometimes the wisest choice in Business, and "Suck Up To Boss" can be the wisest choice when a career metric is the boss relationship.
Few caveats: In school, socializing carries the risk that the sim will be punished for it with detention. Therefore, it is not safe. In any event, it also carries an additional problem that irritates me: Inappropriate befriendiment! I am one of those people who is very picky about which sims are allowed to befriend who, as doing otherwise would violate character. Therefore, it is unacceptable when sims inappropriately befriend other sims without my approval. As you basically have no real control over what happens once you pick that tone, I view it as undesirable to pick that tone too freely, even if it's "harmless" in the purely numerical sense.


Possibly allow us to set the default tones for any sims when they're active at the moment?  The default tones could be overridden by circumstance (e.g. "late homework" overrides whatever we choose if there's homework needing to be finished), but are otherwise followed?

Ideally, I'd like there to be solid logic to who befriends whom, but I'm more willing to let work and jobs get people to the point they know each other and let logic-- including mine, as it's easy to lose a friend if you want to-- take it from there.

On the save times for me, I actually got them down to something halfway reasonable (2-3 minutes or so) by deleting a bunch of the 0x000whatever.package files.  I think that the content made with the TSR tool (I don't go to TSR but picked some up at MTS unfortunately) is set to intentionally play poorly with content from free site tools.  I am crashing every 5 or so saves, though (was, although a little less often, before as well), although that's for the bug thread if I post any more details.

ElviraGoth:
Quote from: Anonym on 2009 October 04, 22:19:00

Quote from: ElviraGoth on 2009 October 04, 16:45:37

Would it be possible to make the MaxOfficeHolders function optional?


You could edit the XML file in AM that sets the maximums, if you really want not to have them or want to change the numbers.

I liked the max officeholders and wondered why it wasn't functioning.  I realized that since I'd already made XML changes to the Careers file (to give sims more time off; it's no fun when they're at work) and placed it at a higher priority than AM it was overriding AM's XML.  I went and added max officeholders similar to AM's (my numbers are probably a little different, but obviously only one governor, etc.) to my XML.

If you don't want them you can just use SimPE to edit the XML in AM to edit them out.

With SimPE, XML editing is so easy you can be as non-awesome as me and do it. :)


Yeah, that's what I've been doing.  I just didn't want to have to worry about maybe needing to update it every time I update AM.

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