New AwesomeMod Request Thread

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ingeli:
A disabling of all cars, at all times, is still on my wishlist :)

myskaal:
Quote from: wizard_merlin on 2009 October 03, 02:23:24

I wonder if the conflict is with changing the aging rates/brackets.  A YA with 67 days instead of 84?  Did you adjust the age in the options panel to extend it?  That time is way longer than the normal for a YA.

Yes. I adjusted Absimliard's mod with suggested tweaks from Lion found in the mod thread.

I'm thinking maybe it's not so much a "conflict" as it is just some voodoo being applied to the extended ages.

__

So on topic: Possible for a "Go To" or "Visit Household of" from the relationship panel?

wizard_merlin:
Quote from: hugejohnson on 2009 October 03, 03:54:24

Hey J. M. Pescado, is there any way you can have a option to disable carpool for active household when they reach max level in their career. 


I would prefer to see the same arrangement as we had in TS2.  When your sim owns a vehicle, the carpool stops, and they use their own vehicle to go to work.  I have the smarter vehicle chooser enabled, but when my sim is at home, they still get the carpool more times than not, but if they have gone out somewhere with their own vehicle before work, they take their own vehicle to work while the carpool sits out the front of their house honking for them to come out.

J. M. Pescado:
Quote from: Anonym on 2009 October 02, 21:18:36

1) Better school/work tone auto-choices:  It doesn't hurt a person's performance to try to make friends, so unless "Work On Late Homework" (already added) is needed, then for both work and school "Meet New Friends" till you've met them all and then "Socialize with Co-Workers" should be the defaults (maybe not for Loners).  Even then, "Hold Meetings" is sometimes the wisest choice in Business, and "Suck Up To Boss" can be the wisest choice when a career metric is the boss relationship.
Few caveats: In school, socializing carries the risk that the sim will be punished for it with detention. Therefore, it is not safe. In any event, it also carries an additional problem that irritates me: Inappropriate befriendiment! I am one of those people who is very picky about which sims are allowed to befriend who, as doing otherwise would violate character. Therefore, it is unacceptable when sims inappropriately befriend other sims without my approval. As you basically have no real control over what happens once you pick that tone, I view it as undesirable to pick that tone too freely, even if it's "harmless" in the purely numerical sense.

Quote from: Anonym on 2009 October 02, 21:18:36

8) (Actually the most important but probably the hardest):  Save game fixes so the game saves faster and with fewer errors.  I realize that save time could be cut in half if the game didn't compress all the files but that is in a part that Pescado can't fix, but for a while it was saving in one minute or less for me.  About a month ago it ballooned when I hadn't added any new mods.  Last night it was back up to 10 minutes.  Even if the compression didn't occur, that's still 5 minutes, which is way too long.  I also get visited by error codes on saving, which usually can be fixed by some voodoo like the old method of going to a community lot, adding a flower, and going back to edit town and saving.  Would be better if that wasn't needed, though.
This falls outside the scope of scripting and there is nothing we can really do about that.

Bababorg:
Is there any way that the go to community lot pushing for inactive sims can be changed so that it would be based on friendships instead of households?

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