New AwesomeMod Request Thread
Lady Moiraine:
A console command to turn on/turn off all sprinklers on the lot would be nice.
Quote from: ingeli on 2009 September 27, 21:04:50
But I like ghost babies. Not that I had any yet, but a ghost baby (or toddler) would be a nice addition to a dark scary house.. They should not age. They should haunt the house forever, as babies. Reminding of the terrible thing that make them die. In Sweden we call ghost babies "mylingar" and no, they never grow up.
Als der Frost ins Kind geflogen
hat es die Spieluhr aufgezogen
eine Melodie im Wind
und aus der Erde singt das Kind
Gastfyr:
Quote from: wizard_merlin on 2009 September 30, 02:29:04
Quote from: Gastfyr on 2009 September 29, 00:50:08
I have inactive toddlers jumping right to teens (apparently?), and inactive children aging to teens and then aging again to adults all while my playable teen is still a teen. I don't understand why the game is so broken to begin with, but a fix that forces the entire neighbourhood to actually age in sync would be *greatly* appreciated.
Which family members would they age up on? Or would you want all active family members to age at the same time? I think making everyone age up at the same time is a bigger problem that what exists now.
I'm not exactly sure what you mean here. I don't want all the teens in the hood to age up all at the same time. I just want them to age at the same rate as my playables. So if my child meets another child on his first day of school, she won't be an Adult before he's even a teen.
wizard_merlin:
Quote from: Gastfyr on 2009 October 02, 01:13:10
I'm not exactly sure what you mean here. I don't want all the teens in the hood to age up all at the same time. I just want them to age at the same rate as my playables. So if my child meets another child on his first day of school, she won't be an Adult before he's even a teen.
The thing is, with story mode, and and active neighbourhood, the child/teen your sims meet age at the same rate as your sim, they don't age any faster, at least mine don't. What is happening, is that the sim your child/teen meets (and it has happened to me before) is only a day or two from aging, hence the next day they become a teen, then the appropriate days later a YA.
I formed the view that you were asking for all the non active sims to age at the same time as your sims did, something which would be impractical when you have multiple sims in the same age bracket, but a few days apart.
If I understand you now, you want the friends your sim meets at school to be at the same end of the age bracket as your sim is? thus ensuring they age up closer to the time your sim does? Because of the way I suspect the game sets the ages and counts towards the next age up stage, it may not be possible to have the game identify and give friends at the same point in the age cycle as your sim. If it is possible, I am sure Pescado or someone will correct that view for me.
I just developed a workaround. If I find a sim I want my teen to become involved with (High School sweetheart scenario), and they are not in a household that I can switch to, thus enabling me to reset their age before they become a YA, I shut down aging for a day or two (keeping them as a teen), until I can invite them to move in, then reset their age, turn aging back on and keep playing. Not an ideal solution, but so far I haven't found it that bothersome or problematic. But not everyone will see it the same way I do, which is fine.
chaos:
Quote from: Lady Moiraine on 2009 October 02, 00:05:28
A console command to turn on/turn off all sprinklers on the lot would be nice.
If your sim has high enough handiness skill, s/he can upgrade each sprinkler to work automatically, i.e. only when it is needed. A console command just seems too cheaty, imo.
myskaal:
On the "townie teenager was a toddler 2 days ago" subject:
I have recently noticed randomness with age transitioning. In active householsd, upon birth through birthdays, sims are aging up into a random day within the stage they are aging up to. That is, babies have a life stage of 4 days. I just had twins born. One of them was, immediately upon birth, already at 2 days until aging up. The other was at 3 days until aging up. A newly transitioned YA came into his YA-hood with 67 days left rather than the full length of 84 (I think it's 84. It's 80something). It would make sense if this is what's happening to inactives. They're randomly being assigned an age several days further along in the lifestage and so then aging much faster.
I *do* have Absimiliard's aging mod with Lion's tweaks in and I wonder if the others noticing the odd age transitioning have an aging mod in as well.
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