New AwesomeMod Request Thread

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iii:
Quote from: J. M. Pescado on 2009 October 19, 05:54:25

Quote from: iii on 2009 October 18, 19:41:57

But if the inability for child to learn the athletic skill was set in XML, then why NO "children can learn athletic skill" mod can be found in the Internet?
Because your premise is false, and it exists? I recall a Chaavik made it.

I am sorry to tell you that my premise is true, and your recall is wrong. Sources~
http://insimenator.org/index.php/board,759.0.html
http://modthesims.info/browse.php?f=414&showType=1&csort=1&gs=2

J. M. Pescado:
Normally selectable traits already ARE in there, like "Stupid". Other traits are intended specifically for the schticks of certain key people and are either not fully implemented yet, or not intended for public usage.

Lion:
Well, I'm not sadistic, but I roll dices for the traits even for spawns, and many of them end up with stupid or mean spirited.

J. M. Pescado:
Quote from: jordi on 2009 October 20, 06:37:14

Outside of the scope of AM I know -- but I wish TS3 forced all Sims to select one 'bad' trait, like Tropico's (far too limited) character system. Unless you're being sadistic to your Sims, there's no reason ever to pick a trait like Stupid or Never Nude when you can load them up with skill traits like Genius, Green Thumb, and Handy together with a quick booster trait like Neurotic.
Well, Tropico's character system isn't meant to be that detailed because it is not really that sort of game. On the other hand, not all good traits in TS3 are good and not all bad traits in TS3 are bad. For instance, the Genius trait, sounds great...but in practice, not that useful, as it doesn't unlock anything worthwhile, create absolutes, or embiggen limits. Handy, on the other hand, is high on the usefulness scale because it makes it so you can actually repair items! Non-handy sims apparently cannot actually repair items properly, and they remain sorta broken afterwards, still requiring replacement. Without handy, repairing items is of very limited utility. Neurotic, on the other hand, is MEANT to be a negative trait, but is overwhelmingly exploitable. Unlucky is ALSO a negative trait, but we all know that it makes your sim unkillable...for better or worse, while having no real tangible effect in-game otherwise. The so-called "bad" traits tend to actually be good! Like, say, MEAN! Why would you NOT want your sim to be MEAN? Or EVIL? Compare that to their opposite numbers, "Friendly" and "Good". Pssh. No combat bonus, no job bonus, and no MEANLINESS!

Dab:
The 'Good' trait and others can be used to your advantage.

Make a support character or 'buffer' if you will, who has Good, Great Kisser, Good Sense of Humor, and Charismatic traits.

Have that character as your main's spouse or lover and when you need a mood boost, just have them 'Brighten Day', kiss you, tell a few jokes (Hilarious conversation moodlet), Gossip to you and compliment you.

Although it is absurdly easy to keep your mood maxed in Sims 3, it may make it easier to play a really difficult character. A difficult character would be Grumpy, Ambitious, Loner, Unlucky and Stupid. Might be a nice challenge for someone.

Better strategy allows you to take down the raid bosses.

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