New AwesomeMod Request Thread
funkilla:
@Absimiliard:
Use Twallan's Story Progression. It does about 90% of everything on your list (accidental pregnancies and shotgun weddings, preventing Elder/YA and Elder/Adult romances, etc).
Absimiliard:
Quote from: funkilla on 2009 October 19, 03:24:50
@Absimiliard:
Use Twallan's Story Progression. It does about 90% of everything on your list (accidental pregnancies and shotgun weddings, preventing Elder/YA and Elder/Adult romances, etc).
Yes, I've looked into it. I actually like the looks of it a lot. However it kinda seems to work by creating magical events rather than guiding sims to action. This may not be that big a problem in the end, I played an earlier iteration and felt it was wacky (and buggy - but twallan it working his but off - I read him forum).
Quote from: J. M. Pescado on 2009 October 19, 03:09:40
The key here is trying to balance a functional system that OPERATES with a system that consumes too much CPU performing sanity checking. The EA system is presently on the side of "Not Enough" (read: None At All), while people have complained the present system features too much, and it is thus chewing up too much CPU. We are looking into how to reduce this problem.
Thanks very much for your responses. I totally agree with your priorites. Except for the young/oldies getting hitched and making babies until the end of time thing which we apparently disagree on. Bloat and over processing will kill a game faster than lack of features (not that I've really noticed too much of a problem CPU-wise).
Buckets:
Quote from: J. M. Pescado on 2009 October 19, 03:09:40
Quote from: Buckets on 2009 October 19, 00:02:55
My request is to add death notifications to the InformOnStoryAction debug feature. I love all the current notifications, especially romances and moving. And now I have birth notifications from Buzzler's Birth Control Mirror. I'm just missing being able to know about and click to watch neighbourhood deaths.
Deaths are't really a part of Story Mode at all, except for the Kill Sim event. Since AwesomeStory rarely ever buskills a sim except when they have been total failures, there is simply nothing to notify you about.
Is there really no way to get notified upon natural death events? It's not considered an event that can be caught during the story progression like births? I'm only asking more because of what Twallan advised Buzzler on the Birth Control Mirror thread:
Quote
You are not using an EventListener to handle birth announcements?
Look up Sims3.Gameplay.StoryProgression.Notifications: That class has many examples of various messages sent out from the system that you can catch. One of them being baby birth notification.
Check out EventTypeId for a full list of all the messages you can catch.
Elise Bennett:
A good percentage of the sims in my towns are starting to get fat, including the naturally athletic ones, even though I have the "no random bus mutilations" aspect of AwesomeMod enabled.
I have one clue regarding what MIGHT be happening: I switched to one of my old slender sims last night and found her walking around in formal attire, apparently having just finished dining out. She had the "stuffed" moodlet. Apparently she had stuffed herself to the gills at the restaurant.
Any way to prevent sims from autonomously stuffing themselves? Especially if it's not in their nature, i.e., if they're naturally slender and/or naturally athletic? It's really disconcerting to see an entire town of people getting fatter and fatter...
J. M. Pescado:
Quote from: iii on 2009 October 18, 19:41:57
But if the inability for child to learn the athletic skill was set in XML, then why NO "children can learn athletic skill" mod can be found in the Internet?
Because your premise is false, and it exists? I recall a Chaavik made it.
Quote from: iii on 2009 October 18, 19:41:57
I think you have the expertise to unlock the restriction, so I post that request. Of course, you have the freedom to or not to complete my request...
Yes, but I consider it to be trivial, plus there is the risk of animation distortion, so I leave that as an exercise for the reader.
Quote from: Elise Bennett on 2009 October 19, 05:41:58
I have one clue regarding what MIGHT be happening: I switched to one of my old slender sims last night and found her walking around in formal attire, apparently having just finished dining out. She had the "stuffed" moodlet. Apparently she had stuffed herself to the gills at the restaurant.
Any way to prevent sims from autonomously stuffing themselves? Especially if it's not in their nature, i.e., if they're naturally slender and/or naturally athletic? It's really disconcerting to see an entire town of people getting fatter and fatter...
I could look into it, yes.
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