New AwesomeMod Request Thread

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chaos:
Quote from: phnxflyng on 2009 October 11, 09:13:12

It would be nice if children could farm. I believe in child labor.
I'd also like it if they could gain athletic and the other skills they used to be able to earn in TS2, perhaps, say, with the items that are directly copied from TS2... the play table for mechanical ("handiness" these days) and painting, the easy-bake oven for cooking, the playground and pool for athletic. And what ever happened to the rabbit head for charisma?


There's a "children can garden" mod at MTS, but the animations are wonky. Still, you may want to check it out.

Absimiliard:
I have been poking around for a little while now trying to see if it would be possible to make it so Adult sims have a substantially reduced chance to conceive a shild (as compared to Young Adult sims). I have only found one value that determines the chance of success for "Try for Baby". I know Pescado has alluded to the fact that the Sims 3 does not have a barren adult stage. Would it be possible to either make such a stage or reduce Adult's chance of conception? I really don't like 50+ year old sims having babies when their eldest children are already out of the house and reporducing on their own. (What is this Little House on the Prairie?)

wizard_merlin:
Quote from: ElviraGoth on 2009 October 11, 12:19:17

Quote from: phnxflyng on 2009 October 11, 09:13:12

It would be nice if children could farm. I believe in child labor.
I'd also like it if they could gain athletic and the other skills they used to be able to earn in TS2, perhaps, say, with the items that are directly copied from TS2... the play table for mechanical ("handiness" these days) and painting, the easy-bake oven for cooking, the playground and pool for athletic. And what ever happened to the rabbit head for charisma?


They already get cooking skill from the oven and mechanical from the play table.  Like the xylophone and peg box for toddlers, they can only get up to level 3 in those skills.  They don't show up as learned skills until they become a teen and actually cook or unclog a toilet for the first time.

I miss the charisma bunny, too, but in TS3 the charisma skill also requires friends and acquaintences after a certain level, so I guess they figured it wouldn't really do much good until a sim hits teen.

I haven't done enough with a child and athletic yet, but they can work out to the TV.  I also noticed that a teen playing catch was gaining athletic skill, so it may be that a child does, too, but it's "hidden" until they become a teen.

Someone else may know the answer to that better than I do.


I haven't gotten anything in my games from the play table.  The pegbox and xylophone at least show skills building, even though you can't see them until they reach child age (logic, writing and painting will show up at child stage).  I have had toddlers play every waking hour for several days on the play table and their handiness still starts at zero.  What am I missing?  or does the skill building apply when they are children not toddlers?

Painting and writing come from reading book with your toddlers.  Read all the painting books with your toddlers and they get a boost for the painting skill.  The same with the writing.

kuronue:
Quote from: wizard_merlin on 2009 October 12, 02:14:53

or does the skill building apply when they are children not toddlers?


That, as noted in my thread about skill building in the facts and learnings section.

mhavril:
Quote from: J. M. Pescado on 2009 October 11, 10:14:16

I haven't killed enough sims I'd actually know about to have spotted any grave purges. It seems like something that would be difficult to test for unless I stumble across something in the code that is doing it, which I haven't, despite poking around in urnstones fairly extensively. The thing is, if I slay a bajillion sims in an attempt to see if anyone's gravestones go poof from a communiy lot, I won't recognize them to notice!


I guess if you ever do want to, you could just do "rename A," "rename B," etc. on some Sims and leave their graves in the graveyard, and see which of the alphabet are left after a while. When the grave purges happened to me, interestingly, the few pre-existing graves of the deceased that I didn't delete just remained, while my custom sims' graves were purged after less than a Sim week.

But since I don't know much about game coding, I suppose it's much harder than I can really imagine. Until then, family cemeteries and inventories full of graves have worked out pretty well, so they should be okay. Thanks for your reply, though! :)

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