New AwesomeMod Request Thread
ElviraGoth:
Quote from: Elise Bennett on 2009 October 08, 16:40:09
Quote from: chann on 2009 October 08, 08:28:16
Your answer is in this thread. Make an override mod of the Careers XML and delete the MOH tags, or just open awesome.package in a package editor and delete the relevant XML (the instance ends in CE302). The feature is effectively optional already.
My answer to your comment is already in this thread. I don't know how (yet) to do XML coding. I've made some really, really simple tuning mods using Morgade's Sim customizer tool (eliminated magic gnomes from gems and metals and eliminated the kid/teenager curfew), and I've tried some cloned objects, some of which have worked and some of which have not, for reasons I have yet to understand, but I've yet to delve into actual XML coding. While I really enjoy simming, I also have a life! I may have to figure out the coding to keep interest and enjoyment in the game, though.
There's a tutorial here http://www.moreawesomethanyou.com/smf/index.php/topic,15936.0.html
This is what I did quite awhile back and it's pretty easy, even for a non-programmer. I have 25 years of programming experience, but even my husband, who knows diddly about it, could follow this.
Elise Bennett:
Quote from: ElviraGoth on 2009 October 09, 00:03:41
There's a tutorial here http://www.moreawesomethanyou.com/smf/index.php/topic,15936.0.html
This is what I did quite awhile back and it's pretty easy, even for a non-programmer. I have 25 years of programming experience, but even my husband, who knows diddly about it, could follow this.
Thank you!! It's a start. My knowledge of programming is limited to an undergraduate course in FORTRAN IV that I took in 1980, so I'm really rusty, but I haven't forgotten the basic logical structure.
Thanks to Chann as well for the constructive help offered.
Toonie:
Quote from: Wolfeyes on 2009 October 08, 07:51:51
Hey Toonie, Wizard and others,
MTS has a No Food Spoilage mod by mikrokitty in 3 flavors: 16, 24 and 1 million hours. I use the million hours flavor because I don't like any of my food to spoil ever. Check it out!
Thanks wolf. I was looking more for something along the lines of Enable food and fish spoil ON OFF toggle.
I feel it would enhance the game for me if I have the option to set my fruits, veggies, and fish to decay from perfect quality to bad quality for instance rather than having them last in perfect condition for all eternity.
But I also worry it might take a lot of effort to pull that off since they're all set up so differently right now in the game. IE Food spoils.. fish and fruits do not.
So if its easy to do.. I'll take one. If its a big pain... I'll deal with it =)
J. M. Pescado:
There are several factors against this idea:
1. This would involve unnecessary computational expense to iterate through every INGREDIENT OBJECT in the game every decay-tick.
2. With a bunch of spoiled objects now accumulating in everyone's inventory, something must now get rid of them when they go bad. This will either need to be automated, so the effect is that the items simply disappear without a trace; noisy, so that the player is spammed by spoiled food popups; or manual, in which case the player is annoyed by having to manually search the inventory for spoiled items and junk them, as the regular-inventory lacks a "destroy all spoiled foods" button like th fridge does. Either way, annoying.
3. It unnecessarily increases the level of zero-point micromanagement, given that there is no associated in-game cost with teleporting the objects to the fridge, except in annoying the player. It is possible to automate this functionality, but the only thing this accomplishes is to decrease organization, as dumping everything into the fridge bin costs no time in-game and will simply make the inventory less orderly.
In short, this feature would not add anything to the game except annoyance and computational expense.
Toonie:
Thanks for the clarification Pescado. I was actually looking more along the lines of quality decay rather than spoilage.
But I think that point is moot if you have to include decay tick computations for each item. So I will learn to deal.
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