New AwesomeMod Request Thread
Elise Bennett:
Quote from: Gastfyr on 2009 October 08, 00:26:11
You could have killed her, or just watied for her to die of old age. Or, you could have been *better than* her. Just because a sim is already Leader of the Free World for example, doesn't mean they will always have that job. If your sim was outperforming her, your sim would have been promoted and that sim demoted.
I'm not sure how she got promoted to the job to begin with, since I have awesomemod configured to forbid nonactive characters from getting promotions and she started out with a midlevel job. Previously, NPC bosses stayed in their original jobs and played characters got promoted above them, game logic be damned (and that was just fine with me, thank you very much). And no one can die, because I have aging off. This is MY world, and I don't much like death, so no one dies or ages, and no one breeds (don't like kids either!), and my sims all max out all their skills at their leisure. I've run up against this issue before, and no one EVER outperformed anyone previously in the top job.
J. M. Pescado:
Quote from: Elise Bennett on 2009 October 08, 06:27:02
I'm not sure how she got promoted to the job to begin with, since I have awesomemod configured to forbid nonactive characters from getting promotions and she started out with a midlevel job.
The default game will bump up random sims to highlevel posts if a "boss" sim is needed, usually because you did something to interact with one.
Quote from: Elise Bennett on 2009 October 08, 06:27:02
Previously, NPC bosses stayed in their original jobs and played characters got promoted above them, game logic be damned (and that was just fine with me, thank you very much).
Yeah, well, since you're not the one writing the game logic, I can guess we can all be thankful for that.
Quote from: Elise Bennett on 2009 October 08, 06:27:02
And no one can die, because I have aging off. This is MY world, and I don't much like death, so no one dies or ages, and no one breeds (don't like kids either!), and my sims all max out all their skills at their leisure. I've run up against this issue before, and no one EVER outperformed anyone previously in the top job.
They will. Assuming you're not competing against yourself, but against a random nameless sim, they tend not to actually go to work so their performance is just stuck there because the game doesn't instantiate them, meaning they don't advance and are quickly overrun.
lidaja:
Is it possible to add alimony and child custody with option of peaceful/unpeaceful decision making for married and no-married sims?
Elise Bennett:
Quote from: J. M. Pescado on 2009 October 08, 06:35:52
Quote from: Elise Bennett on 2009 October 08, 06:27:02
Previously, NPC bosses stayed in their original jobs and played characters got promoted above them, game logic be damned (and that was just fine with me, thank you very much).
Yeah, well, since you're not the one writing the game logic, I can guess we can all be thankful for that.
Hey, if I WROTE the game logic, the issues wouldn't arise. I don't like the illogic any better than anyone else; I just don't like it that with the mod, multiple folks can't arise to the top of the career path.
A suggestion: instead of going to the trouble of making these odd ill-designed EA/Maxis careers so that only one person can reach the top, why not just tweak the language of the scripts so that they're not illogical if multiple sims reach the top? For example, if we assume that Sunset Valley and Riverview and any other future Sim Cities are diplomatic hubs, such as New York, Washington, London, Geneva, etc., it would make sense to have high level politicians in these cities from multiple countries. Every patriot thinks his/her country is at the top of the "free world", so "leader of the free world" could be consistent with president or diplomat of one's own country, etc. With some creativity, one could rewrite the descriptions for the political career track so that it wouldn't be illogical to have multiple sims in the same city with the same job description at high level jobs. Same goes for the criminal track if one assumes that there are multiple crime families and one gets promoted to head of the family.
What do you think?
And, barring that, for those of us willing to play "let's pretend" we're in such a diplomatic city, how about making the "There can be only one" mode optional? :-)
Wolfeyes:
Hey Toonie, Wizard and others,
MTS has a No Food Spoilage mod by mikrokitty in 3 flavors: 16, 24 and 1 million hours. I use the million hours flavor because I don't like any of my food to spoil ever. Check it out!
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