New AwesomeMod Request Thread

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Anonym:
Quote from: ElviraGoth on 2009 October 05, 21:07:52

Quote from: Anonym on 2009 October 04, 22:19:00

Quote from: ElviraGoth on 2009 October 04, 16:45:37

Would it be possible to make the MaxOfficeHolders function optional?


You could edit the XML file in AM that sets the maximums, if you really want not to have them or want to change the numbers.

I liked the max officeholders and wondered why it wasn't functioning.  I realized that since I'd already made XML changes to the Careers file (to give sims more time off; it's no fun when they're at work) and placed it at a higher priority than AM it was overriding AM's XML.  I went and added max officeholders similar to AM's (my numbers are probably a little different, but obviously only one governor, etc.) to my XML.

If you don't want them you can just use SimPE to edit the XML in AM to edit them out.

With SimPE, XML editing is so easy you can be as non-awesome as me and do it. :)


Yeah, that's what I've been doing.  I just didn't want to have to worry about maybe needing to update it every time I update AM.


You can do it without editing it each time by doing what I was accidentally doing:  Take your modified careers file, with whatever limits you want (including no limit) and put it in a directory your Resource.cfg file gives a higher priority than AM's directory.

The one most of us use gives the main packages directory a 500 priority.  Well, make an overrides directory under the packages directory with 501 priority, and put your careers file in there.

Mine looks like:

Priority 500
PackedFile Mods/Packages/overrides/*.package
Priority 499
PackedFile Mods/Packages/*.package
Priority 498
PackedFile Mods/Packages/*/*.package
Priority 497
PackedFile Mods/Packages/*/*/*.package
Priority 496
PackedFile Mods/Packages/*/*/*/*.package

I know from another thread you can see I'm having some big problems right now, but it was like that even when I wasn't having those problems.  My careers file is in the overrides directory; and in my case because I was after shorter hours rather than overriding max officeholders I put max officeholders back into mine.  You can take them out of yours, though.

myskaal:
Quote from: JeryllCobbs on 2009 October 07, 03:37:12

I don't know if this has been said yet, but...

modthesims has a debug enabler that has not been updated for patch 1.4, and the debug enabler has a feature called "money" - you type in money and then a value and it gives the household whatever the value is you typed in.

AM does not have this feature, and it needs it.


AM does in fact have this feature.

Toonie:
Quote from: wizard_merlin on 2009 October 07, 00:22:27

From what I could tell you want to have to feed the fish in your inventory and have food go rotten all the time? 


One way or the other. I just want it consistent.  Either fish don't die in bowls or inventory.  Or they rot in your inventory if sitting too long.
Same for food. Either all food rot or none of them do.

Quote from: wizard_merlin on 2009 October 07, 00:22:27

And as for your wanting everyone to feel the same way as you do, about the same things that bug you, it ain't going to happen.


STOP putting words in my mouth buddy.  I said I thought SOMEONE else will probably be annoyed by the same thing. Not everybody.

Quote from: wizard_merlin on 2009 October 07, 00:22:27

Had toonie said something like it was absurd that only some items went off while in the inventory, and it should be either all go off or none go off, and left it that way, I wouldn't have attempted the sarcastic reply.


The only thing you accomplish by doing this is to cause post clutter. 
First by me having to correct everything you misrepresent from reading my post poorly.
Second by everyone else that has to comment on your critique of my post. 
Third by this back and forth banter that always ensues.
And lastly.. it is a request..  and a request that probably (as I admitted in the post originally) is more trouble than it is worth to accomplish.

So I ask you again.. because you have yet to answer.  How exactly is your initial critique of my request productive.
Perhaps you would have been better off with a logical counter argument that you would prefer that nothing rots at all to begin with. We wouldn't have a useless series of posts that now everyone has to sift through.

To everyone else, I apologize for taking up so much space over something so insignificant.

Nightwish:
Quote from: PrinJess on 2009 September 28, 21:21:45

If the green bar appears, that means they haven't finished the book. Once a Sim finishes a book, that's when the autonomy kicks in. The Sim autonomously does not reread that book ever again. And yes, it works for the playable Sims. Let the green bar fill up, and they won't reread it unless directed to.


It is absolutely clear for me. But when I want my sim to read book (no sim autonomous read but when I "told him" to do it) then the only thing that show me the sim completly read this book in past, it's this green bar not appearing. Then I must cancel this read command and choose another book and maybe this book is not read before... Problem is, I can't remember what books my sims read completly before! That's why I request option, that completly disables reread option not only for autonomous read but for player commands too. For example, like with cook book, when sim read how to make cookies, then when I want my sim to reread this book, the reread option is grayed. I want such behavior for all of the books. Of course it will be good to be able to switch this option to enabled or disabled in Awesome configuration (not all would want such behavior).
Do you know now what I mean? Is it clear now? ;)

Lorea:
Quote from: J. M. Pescado on 2009 October 06, 04:43:22

Quote from: Lorea on 2009 October 06, 04:15:20

Is it possible to make autosave to pause the game before saving?
We are actively looking into that, yes. In fact, I wrote something to ostensibly pause the game, do the save, and then unpause, but apparently it doesn't always stick in the autosave.


And can you make a 80 minutes autosave interval too? My game's saving takes forever and 60 minutes play is a little short for me until the next long saving.

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