Autosave corrupted?
wizard_merlin:
Quote from: ravenhenry on 2009 September 21, 06:03:29
I downloaded the newest version of AM, i was having trouble with it auto saving every 15 min or so, i used the config tool and disabled auto save, and since there is no 0 number of saves, i used the lowest number (1), even though it should have not mattered since i disabled, (i think) but it kept on auto saving still and was taking forever to autosave to boot.
can anyone tell me what i might be doing wrong?
thanks in advance for any help.
You did set the "autosaveinterval to 0"? That is the one that disables Autosaves. No need to touch the number of saves. If you left the interval at 15 and auto saves to keep to 1, it will keep autosaving.
ravenhenry:
thank you guys for the info, i've redone config and all seems to be working well.
ioscream:
Dispite your scary picture I decided to bump this, because I'm having a similiar problem. Not looking for help per se, because I'm sure I know how to fix this, nor did I feel the need to start a new thread.
Anyway, I manually set the AutoSaveInterval in game via setconfig AutoSaveInterval 5, just to test it and see how annoying it might be. It was annoying. Plus it seemed it might've been autosaving after building mode changes, and to add to that, once I manually set it to 0 via setconfig AutoSaveInterval 0 it continued to auto-save. Also I tried increasing the AutoSaveInterval to 20, and it still was saving far more often than 20.
I'm sure worse case scenario I'll just need to "reinstall" the mod, and delete the scriptCache to fix it, though I'm wondering if maybe this is a bug. I didn't want to say for sure in case this is part of it's function, or I might've done something incorrectly (like setting it in-game).
EDIT:
Latest version of awesomemod and latest patched version of WA. Default setup, no awesome config file. No other mods.
EDIT 2:
Reloaded the game, and auto-save remained off as I had set it before closing the game. So, that leads me to believe I was able to turn it on live, but not off without a game restart. Maybe something to look into? If you aren't able to replicate this I can be more exact on everything I did leading up to this symptom.
J. M. Pescado:
I've had some past sketchiness with the autosave interval in the past, so if it's acting weird, you might have to reboot the world in order to get the new save intervals to take.
ioscream:
Quote from: J. M. Pescado on 2009 December 15, 06:24:09
I've had some past sketchiness with the autosave interval in the past, so if it's acting weird, you might have to reboot the world in order to get the new save intervals to take.
Is this something that happens with other functions? I only ask because I'd rather move through them a little at time to see their function, and if it's something I'm interested in. I would be enabling/disabling each one in game via setconfig.
I'm not sure what the scripting language looks like for sims 3, but does your autosave function have a line that re-checks the variable for AutoSaveInterval before it decides to autosave? I'm imagining that setconfig autosaveinterval >= 5 starts a timer, and then every x minutes it checks for a state change then autosaves if the variable is still greater than or equal to 5. Though again, I have no idea what the language looks like, yet.
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