XML: "Rule of 6" Realistic Aging Lengths
cwurts:
So if I want to edit this XML file so that the child stage lasts for 7 days, should I tweak the number to be a little bit less or a little bit more than the exact number divisible by 6 (will the game round up, down, or to the nearest round number)? I mean.... 7/6 equals 1.1666666666......, so should I put it at 1.166 so the game rounds up; 1.167 so the game rounds down, or does it matter? I want to have the stage lengths at 1-4-7-6-17-30-(elder). Yes I am very picky.
J. M. Pescado:
If you want to change the number of days that lengths last, adjust the aging "scaling" factors, or just change the Age Length to a higher setting in your options rather than messing with ratios. If you want to do some weirdass stupid shit, this really isn't of any concern to this thread.
cwurts:
Well I've downloaded the "rule of 6" XML file - it's closer to what I want than the one in the game. I have it open in Postal. With the kAgingStageLength settings for each age, I understand that a 1 represents 6 years. Therefore, the 0.25 for babies and 0.75 for toddlers translates to a non whole number (1.5 and 4.5 respectively). I guess this means that it will round down to 1 day and 4 days in those stages? Or am I reading this wrong? Now that I look at it, it seems to rounding down, so I will just change the values and see if it works the way I want it to.
Edit: It's not working so far - Postal will not commit it. I'll keep trying though. Any advice?
Edit: I've got it now.
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