Apartment Lot throwing error

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J. M. Pescado:
Quote from: Scratch on 2009 September 17, 02:21:34

That's what I thought. I think I started it's corruption, early on in the history of the building, when I moved the first family in and decided they needed a couple of extra walls.
Yeah, that'll screw up your lot nicely. NEVER attempt to structurally edit an apartment after someone has moved in without removing everyone first.

Quote from: Scratch on 2009 September 17, 02:21:34

I was hoping i wouldn't have to bulldoze it... I really like this building.
You MAY be able to save the base template, if you kick everyone out, strip it down to a residential lot, bin it, and replop it. MAYBE.

Scratch:
Quote from: J. M. Pescado on 2009 September 17, 10:54:20

Quote from: Scratch on 2009 September 17, 02:21:34

I was hoping i wouldn't have to bulldoze it... I really like this building.
You MAY be able to save the base template, if you kick everyone out, strip it down to a residential lot, bin it, and replop it. MAYBE.


For future reference... what exactly do you mean by that? I thought rezoning an apartment lot back to residential was a VBT.

I've already trashed that lot but i was creating another apartment lot last night and had some weirdness.
It was a 6 apartment unit, each had 3 floors, the top 2 floors became apartments when the apartment townies moved in, but the main floor didn't become part of the apartment. I didn't use the floor dividers or fences or any tricks in the units. This is a very old residential lot from about 5 years ago, that i thought would make a good townhouse complex. Each unit had an apartment door to the outside... no other way out of the units. The only thing i can think of, is when the creator first made the lot, i think they used "moveobjects on" to place stairs and have them land in front of the main door. I'm going to try the same lot later and see if using the spiral stairs instead would make a difference.

It's this lot if you're curious  http://www.modthesims.info/download.php?t=65433

again... thanks for the help JM.  :)

Update: Seems the game doesn't like non-Maxis arches between the entrance and the rest of the main floor... Stupid Eaxis.

J. M. Pescado:
Quote from: Scratch on 2009 September 18, 02:51:05

Update: Seems the game doesn't like non-Maxis arches between the entrance and the rest of the main floor... Stupid Eaxis.
I have no idea what you mean by this, but based on the fact that there appears to be nothing unique about EAxis arches, I'm inclined to blame Kewian-based substitutes.

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