Absimiliard's Realistic Aging Mod (updated Oct 4)
kittie:
I've been using this mod now ever since it came out and I absolutely love it. I am having an issue, however, with sims that were already in the game before I put this mod in. Those sims are not aging at all. Sims that were born after I put in this mod are aging beautifully as the mod intends. Also, contrary to what is noted in the notes for this mod, I have had no sims die right away.
I have awesome mod with ts2 style ageing but no other age related mods. I also have it set so that only my chosen households age, and every is chosen that I play. I was wondering if those of you who are having NO problems with this mod do not have these two Awesome mod functions activated.
Is there any explinations for this issue though?
Lion:
kittie, I have no problems with aging and yes, I do not have ts2 style aging or chosen aging only.
kittie:
Than this may be my problem. The mod may be incompatable with ts2 style ageing and chosen only ageing.
HappyMonkey:
I am using your original age mod and I really like it. The revised one you mentioned is actually more suited to my tastes with longer times for normal and long settings. I would switch if you posted it.
Lion:
Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.
Short: 1 day = 1 year
Medium: 1 day = 6 months
Normal: 1 day = 3 months (Spring, Summer, Fall, Winter)
Long: 7 days=1 year
Epic: 1 day = 1 month
<kShortSimDaysPerAgingYear value="8">
<kMediumSimDaysPerAgingYear value="16">
<kNormalSimDaysPerAgingYear value="32">
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">
<kChancePerDayElderWillDieShort value="11">
<kChancePerDayElderWillDieMedium value="6">
<kChancePerDayElderWillDieNormal value="4">
<kChancePerDayElderWillDieLong value="2">
<kChancePerDayElderWillDieEpic value="1">
The rest of the values are the same as yours.
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