Absimiliard's Realistic Aging Mod (updated Oct 4)

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Anshin:
I'd like to see Elder reduced to 10 days since the average male lifespan in the US is 74. Reducing the Elder days to 10 would make sims 75 years before they even start having the option to die, meaning most would live beyond 75 anyway.

I think the days you have set for the other lifestages are perfect.

Absimiliard:
You may be right. I was looking at some data that indicated that 80 was the average in the first world, the UN has a chart that indicates that many do (http://en.wikipedia.org/wiki/List_of_countries_by_life_expectancy. I'm in Canada so 80 is correct for me.

One of the fears I have with making it shorter is people croaking when I don't really want them to. Most sims in my game are representations of real people, I actually have a bundle of sims that are in their 90s because the real people are in their 90s. I don't think I'll be changing it as I can always kill an elder by forcing an age up but I can't bring one back as easily.

Buzzler:
FYI: The expected value for the number of days an Elder lives beyond his minimum life span is pretty easy to calculate, too. (POV)

n_Days = (-1) / ( ln(1 - p_Death/100) )

with
p_Death - Chance of Dying in percent
ln - Logarithmus Naturalis
n_Days - Number of Days (or MTBF...)

If you want to tweak it to a certain number:

p_Death/100 = 1 - e^(-1/n_Days)

with
e - Euler's number

GayJohnScarritt:
Oh, well that was simple.


<per another thread, yes, we need a Sarcasm font>

J. M. Pescado:
Quote from: byronh on 2009 September 10, 02:48:18

Good idea, but I think EA distributed the ages the way they did because of the playability. In my opinion, child is the most boring life stage and teenager is the most interesting life stage (especially with the NRaas part time careers and a teen romance mod of some kind).
That was the goal, but the thing is, 12s are just annoying, lesser versions of adults where none of the CC people makes actually fits. All the GOOD stuff is in the YA stage, really.

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